Helpful Context Brief: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere.
Opengl Hell Engine Dev 11 Mp7 And Ads - General Reader Guide
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General Reader Guide
Added indirect specular to the lighting equation and got the basics of the knife working. I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere.
Reference Practical Context
I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. Rendering a ptich black room is actually quite a challenging problem in computer graphics.
Reference Useful Reminders
Rendering a ptich black room is actually quite a challenging problem in computer graphics. Probably should work on some lighting next, it's pretty fucking ugly right now.
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Key points worth scanning
- Rendering a ptich black room is actually quite a challenging problem in computer graphics.
- I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere.
- Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
- I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.
- Added indirect specular to the lighting equation and got the basics of the knife working.
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