Helpful Context Brief: Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere.

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General Reader Guide

Added indirect specular to the lighting equation and got the basics of the knife working. I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere.

Reference Practical Context

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. Rendering a ptich black room is actually quite a challenging problem in computer graphics.

Reference Useful Reminders

Rendering a ptich black room is actually quite a challenging problem in computer graphics. Probably should work on some lighting next, it's pretty fucking ugly right now.

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  • Rendering a ptich black room is actually quite a challenging problem in computer graphics.
  • I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere.
  • Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
  • I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.
  • Added indirect specular to the lighting equation and got the basics of the knife working.

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Supporting Images

OpenGL Hell Engine Dev 11: MP7 and ADS
OpenGL Hell Engine Dev 10: Indirect specular and knife
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 08: Shotgun
OpenGL Hell Engine Dev 12: Glass and editor progress
OpenGL Hell Engine Dev 17: Four player splitscreen
OpenGL Hell Engine Dev 14: More glass
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See Useful Notes
OpenGL Hell Engine Dev 11: MP7 and ADS

OpenGL Hell Engine Dev 11: MP7 and ADS

Dual keyboard n mouse now supported. For more frequent updates and download link:

OpenGL Hell Engine Dev 10: Indirect specular and knife

OpenGL Hell Engine Dev 10: Indirect specular and knife

Added indirect specular to the lighting equation and got the basics of the knife working. Next up

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

Read more details and related context about OpenGL Hell Engine Dev 02: Level Editor.

OpenGL Hell Engine Dev 08: Shotgun

OpenGL Hell Engine Dev 08: Shotgun

Read more details and related context about OpenGL Hell Engine Dev 08: Shotgun.

OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.

OpenGL Hell Engine Dev 17: Four player splitscreen

OpenGL Hell Engine Dev 17: Four player splitscreen

I knew this was going to be a nightmare to add, the 2 player/dual split stuff was hardcoded everywhere. I am gonna smoke this ...

OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

Read more details and related context about OpenGL Hell Engine Dev 14: More glass.