Context Preview: Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.

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Rendering a ptich black room is actually quite a challenging problem in computer graphics. Probably should work on some lighting next, it's pretty fucking ugly right now. Tryna get back to where I was before I lost the source to the last version.

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Tryna get back to where I was before I lost the source to the last version. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.

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  • Rendering a ptich black room is actually quite a challenging problem in computer graphics.
  • Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
  • Probably should work on some lighting next, it's pretty fucking ugly right now.
  • Tryna get back to where I was before I lost the source to the last version.

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Visual Notes

OpenGL Hell Engine Dev 12: Glass and editor progress
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 13: Glass bullet hole decals
OpenGL Hell Engine Dev 14: More glass
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 11: MP7 and ADS
OpenGL Hell Engine Dev 05: Light bleeding
Ducktape | C++ OpenGL Game Engine progress
OpenGL Hell Engine Dev 07: Global Illumination
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OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

Read more details and related context about OpenGL Hell Engine Dev 12: Glass and editor progress.

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

Read more details and related context about OpenGL Hell Engine Dev 02: Level Editor.

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Read more details and related context about OpenGL Hell Engine Dev 13: Glass bullet hole decals.

OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

Read more details and related context about OpenGL Hell Engine Dev 14: More glass.

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Hell Engine Dev 11: MP7 and ADS

OpenGL Hell Engine Dev 11: MP7 and ADS

Dual keyboard n mouse now supported. For more frequent updates and download link:

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

Ducktape | C++ OpenGL Game Engine progress

Ducktape | C++ OpenGL Game Engine progress

Read more details and related context about Ducktape | C++ OpenGL Game Engine progress.

OpenGL Hell Engine Dev 07: Global Illumination

OpenGL Hell Engine Dev 07: Global Illumination

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...