Core Summary: Rendering a ptich black room is actually quite a challenging problem in computer graphics. Tryna get back to where I was before I lost the source to the last version.
Opengl Hell Engine Dev 17 Four Player Splitscreen - Quick Guide
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Added: * Map loading * Inventory * Locks/Keys * Horizontally moving spiked walls. Rendering a ptich black room is actually quite a challenging problem in computer graphics. Probably should work on some lighting next, it's pretty fucking ugly right now.
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Probably should work on some lighting next, it's pretty fucking ugly right now. Tryna get back to where I was before I lost the source to the last version.
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- Rendering a ptich black room is actually quite a challenging problem in computer graphics.
- Tryna get back to where I was before I lost the source to the last version.
- Probably should work on some lighting next, it's pretty fucking ugly right now.
- Added: * Map loading * Inventory * Locks/Keys * Horizontally moving spiked walls.
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