Core Summary: Rendering a ptich black room is actually quite a challenging problem in computer graphics. Tryna get back to where I was before I lost the source to the last version.

Opengl Hell Engine Dev 17 Four Player Splitscreen - Quick Guide

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Added: * Map loading * Inventory * Locks/Keys * Horizontally moving spiked walls. Rendering a ptich black room is actually quite a challenging problem in computer graphics. Probably should work on some lighting next, it's pretty fucking ugly right now.

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Probably should work on some lighting next, it's pretty fucking ugly right now. Tryna get back to where I was before I lost the source to the last version.

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Relevant points collected here

  • Rendering a ptich black room is actually quite a challenging problem in computer graphics.
  • Tryna get back to where I was before I lost the source to the last version.
  • Probably should work on some lighting next, it's pretty fucking ugly right now.
  • Added: * Map loading * Inventory * Locks/Keys * Horizontally moving spiked walls.

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Image-Based Context

OpenGL Hell Engine Dev 17: Four player splitscreen
OpenGL Hell Engine Dev 06: Split screen multiplayer
OpenGL Hell Engine Dev 11: MP7 and ADS
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 07: Global Illumination
SplitScreenArenaGameplay
2v2 cup Final Win! (counter-strike , Splitscreen)
Project Contrivance  - Pre-alpha footage - w/ Forward Rendering
C++/SDL isdark update 2
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Browse Full Context
OpenGL Hell Engine Dev 17: Four player splitscreen

OpenGL Hell Engine Dev 17: Four player splitscreen

Read more details and related context about OpenGL Hell Engine Dev 17: Four player splitscreen.

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Read more details and related context about OpenGL Hell Engine Dev 06: Split screen multiplayer.

OpenGL Hell Engine Dev 11: MP7 and ADS

OpenGL Hell Engine Dev 11: MP7 and ADS

Dual keyboard n mouse now supported. For more frequent updates and download link:

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 07: Global Illumination

OpenGL Hell Engine Dev 07: Global Illumination

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

SplitScreenArenaGameplay

SplitScreenArenaGameplay

Read more details and related context about SplitScreenArenaGameplay.

2v2 cup Final Win! (counter-strike , Splitscreen)

2v2 cup Final Win! (counter-strike , Splitscreen)

Read more details and related context about 2v2 cup Final Win! (counter-strike , Splitscreen).

Project Contrivance  - Pre-alpha footage - w/ Forward Rendering

Project Contrivance - Pre-alpha footage - w/ Forward Rendering

Read more details and related context about Project Contrivance - Pre-alpha footage - w/ Forward Rendering.

C++/SDL isdark update 2

C++/SDL isdark update 2

Added: * Map loading * Inventory * Locks/Keys * Horizontally moving spiked walls.