Main Context: I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
Opengl Hell Engine Dev 05 Light Bleeding - General Important Details
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General Important Details
Rendering a ptich black room is actually quite a challenging problem in computer graphics. I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
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Relevant points collected here
- Rendering a ptich black room is actually quite a challenging problem in computer graphics.
- I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.
- Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
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