Main Context: I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.

Opengl Hell Engine Dev 05 Light Bleeding - General Important Details

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General Important Details

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.

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  • Rendering a ptich black room is actually quite a challenging problem in computer graphics.
  • I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.
  • Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.

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Image-Based Context

OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 11: MP7 and ADS
OpenGL Hell Engine Dev 03: Windows and Weatherboards
Light Bleeding...
OpenGL Hell Engine Dev 14: More glass
OpenGL Hell Engine Dev 13: Glass bullet hole decals
OpenGL Hell Engine Dev 12: Glass and editor progress
OpenGL Hell Engine Dev 06: Split screen multiplayer
OpenGL Hell Engine Dev 02: Level Editor
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OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Hell Engine Dev 11: MP7 and ADS

OpenGL Hell Engine Dev 11: MP7 and ADS

Dual keyboard n mouse now supported. For more frequent updates and download link:

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Read more details and related context about OpenGL Hell Engine Dev 03: Windows and Weatherboards.

Light Bleeding...

Light Bleeding...

Read more details and related context about Light Bleeding....

OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

Read more details and related context about OpenGL Hell Engine Dev 14: More glass.

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Read more details and related context about OpenGL Hell Engine Dev 13: Glass bullet hole decals.

OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Read more details and related context about OpenGL Hell Engine Dev 06: Split screen multiplayer.

OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

Read more details and related context about OpenGL Hell Engine Dev 02: Level Editor.