Essential Summary: I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.

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Rendering a ptich black room is actually quite a challenging problem in computer graphics. I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Probably should work on some lighting next, it's pretty fucking ugly right now.

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Probably should work on some lighting next, it's pretty fucking ugly right now. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.

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  • I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.
  • Rendering a ptich black room is actually quite a challenging problem in computer graphics.
  • Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.
  • Probably should work on some lighting next, it's pretty fucking ugly right now.

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Reference Gallery

OpenGL Hell Engine Dev 08: Shotgun
OpenGL Hell Engine Dev 13: Glass bullet hole decals
OpenGL Hell Engine Dev 11: MP7 and ADS
OpenGL Hell Engine Dev 12: Glass and editor progress
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 14: More glass
OpenGL Hell Engine Dev 06: Split screen multiplayer
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OpenGL Hell Engine Dev 08: Shotgun

OpenGL Hell Engine Dev 08: Shotgun

Read more details and related context about OpenGL Hell Engine Dev 08: Shotgun.

OpenGL Hell Engine Dev 13: Glass bullet hole decals

OpenGL Hell Engine Dev 13: Glass bullet hole decals

Read more details and related context about OpenGL Hell Engine Dev 13: Glass bullet hole decals.

OpenGL Hell Engine Dev 11: MP7 and ADS

OpenGL Hell Engine Dev 11: MP7 and ADS

Dual keyboard n mouse now supported. For more frequent updates and download link:

OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Probably should work on some lighting next, it's pretty fucking ugly right now.

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

Read more details and related context about OpenGL Hell Engine Dev 02: Level Editor.

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Hell Engine Dev 14: More glass

OpenGL Hell Engine Dev 14: More glass

Read more details and related context about OpenGL Hell Engine Dev 14: More glass.

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Read more details and related context about OpenGL Hell Engine Dev 06: Split screen multiplayer.