Search Notes: Rendering a ptich black room is actually quite a challenging problem in computer graphics. Tryna get back to where I was before I lost the source to the last version.

Opengl Hell Engine Dev 07 Global Illumination - Information Useful Details

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Rendering a ptich black room is actually quite a challenging problem in computer graphics. I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too. Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.

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Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. Tryna get back to where I was before I lost the source to the last version.

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  • I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.
  • Rendering a ptich black room is actually quite a challenging problem in computer graphics.
  • Tryna get back to where I was before I lost the source to the last version.
  • Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer.

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Supporting Media Notes

OpenGL Hell Engine Dev 07: Global Illumination
OpenGL Hell Engine Dev 04: PBR and transparency.
OpenGL Hell Engine Dev 05: Light bleeding
OpenGL Hell Engine Dev 11: MP7 and ADS
OpenGL Hell Engine Dev 12: Glass and editor progress
OpenGL Hell Engine Dev 10: Indirect specular and knife
OpenGL Hell Engine Dev 02: Level Editor
OpenGL Hell Engine Dev 03: Windows and Weatherboards
OpenGL Hell Engine Dev 06: Split screen multiplayer
Days Gone global illumination
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Read More Notes
OpenGL Hell Engine Dev 07: Global Illumination

OpenGL Hell Engine Dev 07: Global Illumination

I've been going hard the last week on this. Tryna get back to where I was before I lost the source to the last version. But I'm glad I ...

OpenGL Hell Engine Dev 04: PBR and transparency.

OpenGL Hell Engine Dev 04: PBR and transparency.

Couldn't stand how ugly things looked so spent the last 5 days reimplementing the good parts of my old renderer. With the new ...

OpenGL Hell Engine Dev 05: Light bleeding

OpenGL Hell Engine Dev 05: Light bleeding

Rendering a ptich black room is actually quite a challenging problem in computer graphics. I stopped the bleeding by giving each ...

OpenGL Hell Engine Dev 11: MP7 and ADS

OpenGL Hell Engine Dev 11: MP7 and ADS

Dual keyboard n mouse now supported. For more frequent updates and download link:

OpenGL Hell Engine Dev 12: Glass and editor progress

OpenGL Hell Engine Dev 12: Glass and editor progress

I broke the map editor a while back which is the map hadn't changed but finally got onto of that, added windows and glass too.

OpenGL Hell Engine Dev 10: Indirect specular and knife

OpenGL Hell Engine Dev 10: Indirect specular and knife

Read more details and related context about OpenGL Hell Engine Dev 10: Indirect specular and knife.

OpenGL Hell Engine Dev 02: Level Editor

OpenGL Hell Engine Dev 02: Level Editor

Read more details and related context about OpenGL Hell Engine Dev 02: Level Editor.

OpenGL Hell Engine Dev 03: Windows and Weatherboards

OpenGL Hell Engine Dev 03: Windows and Weatherboards

Read more details and related context about OpenGL Hell Engine Dev 03: Windows and Weatherboards.

OpenGL Hell Engine Dev 06: Split screen multiplayer

OpenGL Hell Engine Dev 06: Split screen multiplayer

Read more details and related context about OpenGL Hell Engine Dev 06: Split screen multiplayer.

Days Gone global illumination

Days Gone global illumination

Read more details and related context about Days Gone global illumination.