Practical Summary: Adding all faces, now just need to make sure internal faces won't render. When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file.

Cpu Voxel Engine Micro Devlog Demo - Quick Guide

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Quick Guide

Each block has a material type, and that material is better mined with the proper tools. When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file. I remember doing collisions for a 2d tile based game before and it was a breeze.

General Practical Points

I remember doing collisions for a 2d tile based game before and it was a breeze. Adding all faces, now just need to make sure internal faces won't render.

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Relevant points collected here

  • Each block has a material type, and that material is better mined with the proper tools.
  • When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file.
  • I remember doing collisions for a 2d tile based game before and it was a breeze.
  • Adding all faces, now just need to make sure internal faces won't render.
  • Added some code to be able to remove the block I am looking at more or less.

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CPU Voxel Engine Micro DevLog Demo

CPU Voxel Engine Micro DevLog Demo

Read more details and related context about CPU Voxel Engine Micro DevLog Demo.

CPU Voxel Engine Micro DevLog - Adding Gravity and proper AABB collisions

CPU Voxel Engine Micro DevLog - Adding Gravity and proper AABB collisions

Not easy. I remember doing collisions for a 2d tile based game before and it was a breeze. I thought

Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog

Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog

Read more details and related context about Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog.

CPU Voxel Engine Micro DevLog - Placing and Removing Blocks

CPU Voxel Engine Micro DevLog - Placing and Removing Blocks

Read more details and related context about CPU Voxel Engine Micro DevLog - Placing and Removing Blocks.

Adding preferred tool classes for block mining - CPU Voxel Engine from scratch Micro Devlog

Adding preferred tool classes for block mining - CPU Voxel Engine from scratch Micro Devlog

Each block has a material type, and that material is better mined with the proper tools.

Voxel Engine Nano DevLog CPU Only No Narration

Voxel Engine Nano DevLog CPU Only No Narration

Adding all faces, now just need to make sure internal faces won't render.

CPU Voxel Engine Micro DevLog - Adding Block Types

CPU Voxel Engine Micro DevLog - Adding Block Types

Read more details and related context about CPU Voxel Engine Micro DevLog - Adding Block Types.

Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog

Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog

When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file. Then the player can load back. Of course ...

Playing with tunnels - CPU Voxel Engine from scratch

Playing with tunnels - CPU Voxel Engine from scratch

Added some code to be able to remove the block I am looking at more or less. Need to rewrite it properly. Anyone know of a good ...

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CPU Voxel Engine from Scratch - Collision Stress Test

Read more details and related context about CPU Voxel Engine from Scratch - Collision Stress Test.