Quick Topic Notes: I remember doing collisions for a 2d tile based game before and it was a breeze.

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Image References

Adding preferred tool classes for block mining - CPU Voxel Engine from scratch Micro Devlog
CPU Voxel Engine Micro DevLog - Adding Block Types
CPU Voxel Engine from Scratch - Implementing Lookat Block Function
CPU Voxel Engine Micro DevLog Demo
Playing with tunnels - CPU Voxel Engine from scratch
Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog
Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog
CPU Voxel Engine Micro DevLog - Placing and Removing Blocks
Voxel Engine Development: Voxel Game from Scratch
CPU Voxel Engine Micro DevLog - Adding Gravity and proper AABB collisions
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Adding preferred tool classes for block mining - CPU Voxel Engine from scratch Micro Devlog

Adding preferred tool classes for block mining - CPU Voxel Engine from scratch Micro Devlog

Read more details and related context about Adding preferred tool classes for block mining - CPU Voxel Engine from scratch Micro Devlog.

CPU Voxel Engine Micro DevLog - Adding Block Types

CPU Voxel Engine Micro DevLog - Adding Block Types

Read more details and related context about CPU Voxel Engine Micro DevLog - Adding Block Types.

CPU Voxel Engine from Scratch - Implementing Lookat Block Function

CPU Voxel Engine from Scratch - Implementing Lookat Block Function

Read more details and related context about CPU Voxel Engine from Scratch - Implementing Lookat Block Function.

CPU Voxel Engine Micro DevLog Demo

CPU Voxel Engine Micro DevLog Demo

Read more details and related context about CPU Voxel Engine Micro DevLog Demo.

Playing with tunnels - CPU Voxel Engine from scratch

Playing with tunnels - CPU Voxel Engine from scratch

Read more details and related context about Playing with tunnels - CPU Voxel Engine from scratch.

Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog

Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog

Read more details and related context about Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog.

Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog

Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog

Read more details and related context about Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog.

CPU Voxel Engine Micro DevLog - Placing and Removing Blocks

CPU Voxel Engine Micro DevLog - Placing and Removing Blocks

Read more details and related context about CPU Voxel Engine Micro DevLog - Placing and Removing Blocks.

Voxel Engine Development: Voxel Game from Scratch

Voxel Engine Development: Voxel Game from Scratch

Read more details and related context about Voxel Engine Development: Voxel Game from Scratch.

CPU Voxel Engine Micro DevLog - Adding Gravity and proper AABB collisions

CPU Voxel Engine Micro DevLog - Adding Gravity and proper AABB collisions

Not easy. I remember doing collisions for a 2d tile based game before and it was a breeze. I thought