Topic Snapshot: Basically using a 3D DDA algorithm to tell which block you are looking at. Added some code to be able to remove the block I am looking at more or less.

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Added some code to be able to remove the block I am looking at more or less. Basically using a 3D DDA algorithm to tell which block you are looking at. Adding all faces, now just need to make sure internal faces won't render.

Topic Summary

Adding all faces, now just need to make sure internal faces won't render. When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file.

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  • Added some code to be able to remove the block I am looking at more or less.
  • Adding all faces, now just need to make sure internal faces won't render.
  • Basically using a 3D DDA algorithm to tell which block you are looking at.
  • When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file.

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Voxel Engine Nano DevLog CPU Only No Narration

Voxel Engine Nano DevLog CPU Only No Narration

Adding all faces, now just need to make sure internal faces won't render.

CPU Voxel Engine Micro DevLog Demo

CPU Voxel Engine Micro DevLog Demo

Read more details and related context about CPU Voxel Engine Micro DevLog Demo.

Progressive CPU-GPU Ray Tracer | Wonderland: A Ray Tracing Voxel Engine | Devlog

Progressive CPU-GPU Ray Tracer | Wonderland: A Ray Tracing Voxel Engine | Devlog

Read more details and related context about Progressive CPU-GPU Ray Tracer | Wonderland: A Ray Tracing Voxel Engine | Devlog.

Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog

Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog

Read more details and related context about Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog.

Beginning of Real Voxel Engine (no GPU)

Beginning of Real Voxel Engine (no GPU)

Read more details and related context about Beginning of Real Voxel Engine (no GPU).

Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog

Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog

When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file. Then the player can load back. Of course ...

Playing with tunnels - CPU Voxel Engine from scratch

Playing with tunnels - CPU Voxel Engine from scratch

Added some code to be able to remove the block I am looking at more or less. Need to rewrite it properly. Anyone know of a good ...

CPU Voxel Engine from Scratch - Implementing Lookat Block Function

CPU Voxel Engine from Scratch - Implementing Lookat Block Function

Basically using a 3D DDA algorithm to tell which block you are looking at.

CPU Voxel Engine Micro DevLog - Adding Block Types

CPU Voxel Engine Micro DevLog - Adding Block Types

Read more details and related context about CPU Voxel Engine Micro DevLog - Adding Block Types.

CPU Voxel Engine Micro DevLog - Placing and Removing Blocks

CPU Voxel Engine Micro DevLog - Placing and Removing Blocks

Read more details and related context about CPU Voxel Engine Micro DevLog - Placing and Removing Blocks.