Topic Snapshot: Basically using a 3D DDA algorithm to tell which block you are looking at. When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file.

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Topic Background

When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file. Added some code to be able to remove the block I am looking at more or less. Basically using a 3D DDA algorithm to tell which block you are looking at.

Topic Review Notes

Basically using a 3D DDA algorithm to tell which block you are looking at. I remember doing collisions for a 2d tile based game before and it was a breeze.

Research Snapshot

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Important details found

  • Added some code to be able to remove the block I am looking at more or less.
  • I remember doing collisions for a 2d tile based game before and it was a breeze.
  • Each block has a material type, and that material is better mined with the proper tools.
  • Basically using a 3D DDA algorithm to tell which block you are looking at.

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Supporting Media Notes

Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog
Playing with tunnels - CPU Voxel Engine from scratch
CPU Voxel Engine Micro DevLog Demo
Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog
Adding preferred tool classes for block mining - CPU Voxel Engine from scratch Micro Devlog
CPU Voxel Engine Micro DevLog - Adding Block Types
CPU Voxel Engine from Scratch - Implementing Lookat Block Function
CPU Voxel Engine Micro DevLog - Placing and Removing Blocks
CPU Voxel Engine Micro DevLog - Adding Gravity and proper AABB collisions
What are Voxels and why are they so cool?
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See More Context
Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog

Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog

Read more details and related context about Underground Darkness + Spotlight - CPU Voxel Engine from Scratch Micro Devlog.

Playing with tunnels - CPU Voxel Engine from scratch

Playing with tunnels - CPU Voxel Engine from scratch

Added some code to be able to remove the block I am looking at more or less. Need to rewrite it properly. Anyone know of a good ...

CPU Voxel Engine Micro DevLog Demo

CPU Voxel Engine Micro DevLog Demo

Read more details and related context about CPU Voxel Engine Micro DevLog Demo.

Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog

Adding Save/Load state functions - CPU Voxel Engine from scratch micro devlog

When the player modifies a 16x16x16 chunk of blocks, the chunk gets saved to a file. Then the player can load back. Of course ...

Adding preferred tool classes for block mining - CPU Voxel Engine from scratch Micro Devlog

Adding preferred tool classes for block mining - CPU Voxel Engine from scratch Micro Devlog

Each block has a material type, and that material is better mined with the proper tools.

CPU Voxel Engine Micro DevLog - Adding Block Types

CPU Voxel Engine Micro DevLog - Adding Block Types

Read more details and related context about CPU Voxel Engine Micro DevLog - Adding Block Types.

CPU Voxel Engine from Scratch - Implementing Lookat Block Function

CPU Voxel Engine from Scratch - Implementing Lookat Block Function

Basically using a 3D DDA algorithm to tell which block you are looking at.

CPU Voxel Engine Micro DevLog - Placing and Removing Blocks

CPU Voxel Engine Micro DevLog - Placing and Removing Blocks

Read more details and related context about CPU Voxel Engine Micro DevLog - Placing and Removing Blocks.

CPU Voxel Engine Micro DevLog - Adding Gravity and proper AABB collisions

CPU Voxel Engine Micro DevLog - Adding Gravity and proper AABB collisions

Not easy. I remember doing collisions for a 2d tile based game before and it was a breeze. I thought

What are Voxels and why are they so cool?

What are Voxels and why are they so cool?

Read more details and related context about What are Voxels and why are they so cool?.