Reference Summary: Last time we set up the depth textures for a directional light in a 3D scene. With our geometry buffer in hand, let's combine all the different bits of information into our final scene!
Shadows Deferred Rendering In Gamemaker - General Key Overview
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General Key Overview
Last time we set up the depth textures for a directional light in a 3D scene. You probably don't need a thousand real-time lights in a scene at once, but if you do for some reason, here's how you can do it!
Planning Notes
With our geometry buffer in hand, let's combine all the different bits of information into our final scene! As you may have suspected, the new surface formats make shadowmapping in
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- As you may have suspected, the new surface formats make shadowmapping in
- With our geometry buffer in hand, let's combine all the different bits of information into our final scene!
- Last time we set up the depth textures for a directional light in a 3D scene.
- You probably don't need a thousand real-time lights in a scene at once, but if you do for some reason, here's how you can do it!
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