Fast Context: With our geometry buffer in hand, let's combine all the different bits of information into our final scene! You probably don't need a thousand real-time lights in a scene at once, but if you do for some reason, here's how you can do it!
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You probably don't need a thousand real-time lights in a scene at once, but if you do for some reason, here's how you can do it! With our geometry buffer in hand, let's combine all the different bits of information into our final scene!
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- With our geometry buffer in hand, let's combine all the different bits of information into our final scene!
- You probably don't need a thousand real-time lights in a scene at once, but if you do for some reason, here's how you can do it!
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