What This Covers: After this video, there will probably be no more than 2 additional videos. Instead of using WASD, the player now follows the mouse, just like the original game.
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General Reference Context
Instead of using WASD, the player now follows the mouse, just like the original game. In this video, I cover a basic way of thinking about vectors in a game dev context. After this video, there will probably be no more than 2 additional videos.
Topic Useful Tips
After this video, there will probably be no more than 2 additional videos. Really simple tutorial today, all I cover is randomizing the textures.
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- In this video, I create the Player class and begin the player movement in
- After this video, there will probably be no more than 2 additional videos.
- Instead of using WASD, the player now follows the mouse, just like the original game.
- In this video, I cover a basic way of thinking about vectors in a game dev context.
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