Fast Reader Notes: Instead of using WASD, the player now follows the mouse, just like the original game. In this video, I cover a basic way of thinking about vectors in a game dev context.
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I apologize for my volume levels being all over the place, hopefully that will be fixed by the next one. Instead of using WASD, the player now follows the mouse, just like the original game.
Action Notes
In this video, I cover a basic way of thinking about vectors in a game dev context. After this video, there will probably be no more than 2 additional videos. In this video, I create the Player class and begin the player movement in
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- After this video, there will probably be no more than 2 additional videos.
- Instead of using WASD, the player now follows the mouse, just like the original game.
- In this video, I create the Player class and begin the player movement in
- In this video, I cover a basic way of thinking about vectors in a game dev context.
- I apologize for my volume levels being all over the place, hopefully that will be fixed by the next one.
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