Short Overview: After this video, there will probably be no more than 2 additional videos. In this video, I cover a basic way of thinking about vectors in a game dev context.
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Resource Decision Guide
My explanations were a bit rougher in this video as I only took 1 take, but I am excited to post the final video in the In this video, I cover a basic way of thinking about vectors in a game dev context.
Main Notes for Readers
Though this is my longest tutorial so far, I finally cover increasing snake size in This video deals with the code to make the snakes disappear when they die and be replaced by orbs. After this video, there will probably be no more than 2 additional videos.
Source Checks
After this video, there will probably be no more than 2 additional videos. Really simple tutorial today, all I cover is randomizing the textures.
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Quick reference points
- In this video, I cover a basic way of thinking about vectors in a game dev context.
- Though this is my longest tutorial so far, I finally cover increasing snake size in
- Really simple tutorial today, all I cover is randomizing the textures.
- After this video, there will probably be no more than 2 additional videos.
- This video deals with the code to make the snakes disappear when they die and be replaced by orbs.
- My explanations were a bit rougher in this video as I only took 1 take, but I am excited to post the final video in the
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Useful FAQ
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