Search Notes: Tonight I will continue with some of the AI stuff by starting to add the perception layer at least enough for the gaefen to query their ... After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.
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Going to start building the data needed for town placement but first I'm going to take a quick digression into Tonight I will continue with some of the AI stuff by starting to add the perception layer at least enough for the gaefen to query their ...
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(Note: earlier time) We'll finally get around to implementing the simple " (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the After some setbacks this past week, continuing where we left off last week and trying to finalize town placement.
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After some setbacks this past week, continuing where we left off last week and trying to finalize town placement. To take a break from overall map generation, I think tonight we will revisit
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- (Note: earlier time) I'm going to mess with some game scripting tonight: inventory setup, maybe the
- (Note an hour earlier tonight) Part 4 of this continuing series, we will expand the
- Going to start building the data needed for town placement but first I'm going to take a quick digression into
- Tonight I will continue with some of the AI stuff by starting to add the perception layer at least enough for the gaefen to query their ...
- To take a break from overall map generation, I think tonight we will revisit
- (Note: earlier time) We'll finally get around to implementing the simple "
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