Helpful Context: Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ... What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ...

Grey Commodore64 Raycasting Engine Demo 10 - Useful Details

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Useful Details

What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ... What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ... Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

Simple Guide

Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...

General Background

There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ... Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ...

General Review Notes

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Important details found

  • The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...
  • Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...
  • What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ...
  • Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ...

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Media Gallery

Grey (#commodore64 #raycasting engine demo 10)
Grey (#commodore64 raycasting engine demo 3)
Grey (#commodore64 #raycasting engine demo 6)
Grey weapons demo (#commodore64 #raycasting engine demo 8)
Grey (#commodore64 #raycasting engine demo 7)
Grey weapons upgrade (#commodore64 #raycasting engine demo 9)
#Commodore64 raycasting engine demo 1
Grey (#commodore64 #raycasting engine demo 11)
Grey (#commodore64 #raycasting engine demo 5)
Commodore 64 raycasting with a sprite multiplexer
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Grey (#commodore64 #raycasting engine demo 10)

Grey (#commodore64 #raycasting engine demo 10)

Read more details and related context about Grey (#commodore64 #raycasting engine demo 10).

Grey (#commodore64 raycasting engine demo 3)

Grey (#commodore64 raycasting engine demo 3)

Read more details and related context about Grey (#commodore64 raycasting engine demo 3).

Grey (#commodore64 #raycasting engine demo 6)

Grey (#commodore64 #raycasting engine demo 6)

Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

Grey weapons demo (#commodore64 #raycasting engine demo 8)

Grey weapons demo (#commodore64 #raycasting engine demo 8)

There are now four weapons in the game (they are not balanced yet): - chainsaw - pistol - shotgun - chaingun Credits: ...

Grey (#commodore64 #raycasting engine demo 7)

Grey (#commodore64 #raycasting engine demo 7)

The most significant changes since the last video: - walls can now extend beyond the screen (this should improve "3D feeling" a ...

Grey weapons upgrade (#commodore64 #raycasting engine demo 9)

Grey weapons upgrade (#commodore64 #raycasting engine demo 9)

What's new: - improved animations - muzzle flashes Credits: - Programming and sprites: Piotr Kózka (piotoor) - Music, sounds and ...

#Commodore64 raycasting engine demo 1

#Commodore64 raycasting engine demo 1

Read more details and related context about #Commodore64 raycasting engine demo 1.

Grey (#commodore64 #raycasting engine demo 11)

Grey (#commodore64 #raycasting engine demo 11)

What's new: - improved resolution - colored ceilings and floors - animated muzzle flashes - improved enemy behavior Credits: ...

Grey (#commodore64 #raycasting engine demo 5)

Grey (#commodore64 #raycasting engine demo 5)

Details: - Performance improvements - Updated music & sound effects - Enemies are still presented using placeholder sprites (the ...

Commodore 64 raycasting with a sprite multiplexer

Commodore 64 raycasting with a sprite multiplexer

Read more details and related context about Commodore 64 raycasting with a sprite multiplexer.