Need-to-Know Notes: Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

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Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ... What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

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  • What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...
  • Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

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Supporting Media Notes

#Commodore64 raycasting engine demo 1
C64 raycaster demo 01
1bir (1 Block Interactive Raycaster) by Crescent (C64)
Raycaster demo #1
#commodore64  raycasting engine demo 2
Commodore 64 raycasting in 80x100* test
RayCasting Engine Demo 1024x768
Grey (#commodore64 #raycasting engine demo 6)
Grey (#commodore64 #raycasting engine demo 13)
Commodore 64 raycasting in 148x100 test
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#Commodore64 raycasting engine demo 1

#Commodore64 raycasting engine demo 1

Read more details and related context about #Commodore64 raycasting engine demo 1.

C64 raycaster demo 01

C64 raycaster demo 01

Read more details and related context about C64 raycaster demo 01.

1bir (1 Block Interactive Raycaster) by Crescent (C64)

1bir (1 Block Interactive Raycaster) by Crescent (C64)

Read more details and related context about 1bir (1 Block Interactive Raycaster) by Crescent (C64).

Raycaster demo #1

Raycaster demo #1

Read more details and related context about Raycaster demo #1.

#commodore64  raycasting engine demo 2

#commodore64 raycasting engine demo 2

Read more details and related context about #commodore64 raycasting engine demo 2.

Commodore 64 raycasting in 80x100* test

Commodore 64 raycasting in 80x100* test

A quick test of improved multi-color character mode version of the

RayCasting Engine Demo 1024x768

RayCasting Engine Demo 1024x768

Read more details and related context about RayCasting Engine Demo 1024x768.

Grey (#commodore64 #raycasting engine demo 6)

Grey (#commodore64 #raycasting engine demo 6)

Changes: - Switched to (a fake) 80x50 resolution - Replaced textures - Added variable ceil / floor colors - Added flickering light ...

Grey (#commodore64 #raycasting engine demo 13)

Grey (#commodore64 #raycasting engine demo 13)

What's new: - improved textures rendering - 19 different textures - single-color walls - improved enemies - double sliding doors ...

Commodore 64 raycasting in 148x100 test

Commodore 64 raycasting in 148x100 test

Read more details and related context about Commodore 64 raycasting in 148x100 test.