Useful Takeaway: Midterm demo video for my university capstone project, showcasing the first four months of development (January–May). 3rd year assignment taken in Games Development at University, i achieved a first.
Directx Post Processing - Reference Practical Context
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Reference Practical Context
This is a showcase of some initial attempts at fragment shaders developed to demonstrate different Midterm demo video for my university capstone project, showcasing the first four months of development (January–May). 3rd year assignment taken in Games Development at University, i achieved a first.
Reference Useful Reminders
3rd year assignment taken in Games Development at University, i achieved a first. This is a DX11 project I have been working on while learning Direct X as well as learning about shaders.
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- This is a showcase of some initial attempts at fragment shaders developed to demonstrate different
- Midterm demo video for my university capstone project, showcasing the first four months of development (January–May).
- This is a presentation of my (unfinished) application which is designed to load images and apply
- 3rd year assignment taken in Games Development at University, i achieved a first.
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