Useful Takeaway: Midterm demo video for my university capstone project, showcasing the first four months of development (January–May). 3rd year assignment taken in Games Development at University, i achieved a first.

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Reference Practical Context

This is a showcase of some initial attempts at fragment shaders developed to demonstrate different Midterm demo video for my university capstone project, showcasing the first four months of development (January–May). 3rd year assignment taken in Games Development at University, i achieved a first.

Reference Useful Reminders

3rd year assignment taken in Games Development at University, i achieved a first. This is a DX11 project I have been working on while learning Direct X as well as learning about shaders.

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  • This is a showcase of some initial attempts at fragment shaders developed to demonstrate different
  • Midterm demo video for my university capstone project, showcasing the first four months of development (January–May).
  • This is a presentation of my (unfinished) application which is designed to load images and apply
  • 3rd year assignment taken in Games Development at University, i achieved a first.

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Helpful Image Notes

DirectX Simple Post Processing Techniques
DirectX Post Processing
DirectX 11 Post-Processing Demo
[Devlog] DirectX12 Project - Post Processing
DirectX Graphics - Post-Processing
DirectX 11 Post Processing
DirectX 11 Compute Shader Image Post-Processing (C++ and HLSL)
Direct X 11 Lighting and Post Processing Shader
C++ DirectX 11 Post-Processing Demo
[C++ DirectX 11] Shader Post Processing Effects
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DirectX Simple Post Processing Techniques

DirectX Simple Post Processing Techniques

This is a showcase of some initial attempts at fragment shaders developed to demonstrate different

DirectX Post Processing

DirectX Post Processing

Read more details and related context about DirectX Post Processing.

DirectX 11 Post-Processing Demo

DirectX 11 Post-Processing Demo

Read more details and related context about DirectX 11 Post-Processing Demo.

[Devlog] DirectX12 Project - Post Processing

[Devlog] DirectX12 Project - Post Processing

Midterm demo video for my university capstone project, showcasing the first four months of development (January–May).

DirectX Graphics - Post-Processing

DirectX Graphics - Post-Processing

3rd year assignment taken in Games Development at University, i achieved a first.

DirectX 11 Post Processing

DirectX 11 Post Processing

This was a computer graphics assignment. The project is a collection of multiple

DirectX 11 Compute Shader Image Post-Processing (C++ and HLSL)

DirectX 11 Compute Shader Image Post-Processing (C++ and HLSL)

This is a presentation of my (unfinished) application which is designed to load images and apply

Direct X 11 Lighting and Post Processing Shader

Direct X 11 Lighting and Post Processing Shader

This is a DX11 project I have been working on while learning Direct X as well as learning about shaders. I am still working with ...

C++ DirectX 11 Post-Processing Demo

C++ DirectX 11 Post-Processing Demo

Read more details and related context about C++ DirectX 11 Post-Processing Demo.

[C++ DirectX 11] Shader Post Processing Effects

[C++ DirectX 11] Shader Post Processing Effects

Read more details and related context about [C++ DirectX 11] Shader Post Processing Effects.