Topic Signal: This is a showcase of some initial attempts at fragment shaders developed to demonstrate different dxdevday The trusty vertex shader has served us well over the last 20 years, but the time has come to move on to something ...

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This is a showcase of some initial attempts at fragment shaders developed to demonstrate different dxdevday The trusty vertex shader has served us well over the last 20 years, but the time has come to move on to something ...

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  • This is a showcase of some initial attempts at fragment shaders developed to demonstrate different
  • dxdevday The trusty vertex shader has served us well over the last 20 years, but the time has come to move on to something ...

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Visual Notes

[Devlog] DirectX12 Project - Post Processing
[Devlog] DirectX12 Project - Cascade Shadow Mapping
Reinventing the Geometry Pipeline: Mesh Shaders in DirectX 12 | Shawn Hargreaves | DirectX Dev Day
[Devlog] DirectX12 Project - Collision & PathFinding
DX12 Devlog #1 - Basics, Deferred Rendering, Normal Mapping
DirectX Simple Post Processing Techniques
Tremble - GPU Skinning in DirectX 12 - Part of 2nd year project
GPU Lecture 41: DIY Postprocessing with the Built-In Pipeline, with a Taste of Deferred Rendering
DirectX12 Project
DX12 Devlog #6 - DXR Ray Traced Reflections
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[Devlog] DirectX12 Project - Post Processing

[Devlog] DirectX12 Project - Post Processing

Read more details and related context about [Devlog] DirectX12 Project - Post Processing.

[Devlog] DirectX12 Project - Cascade Shadow Mapping

[Devlog] DirectX12 Project - Cascade Shadow Mapping

Read more details and related context about [Devlog] DirectX12 Project - Cascade Shadow Mapping.

Reinventing the Geometry Pipeline: Mesh Shaders in DirectX 12 | Shawn Hargreaves | DirectX Dev Day

Reinventing the Geometry Pipeline: Mesh Shaders in DirectX 12 | Shawn Hargreaves | DirectX Dev Day

dxdevday The trusty vertex shader has served us well over the last 20 years, but the time has come to move on to something ...

[Devlog] DirectX12 Project - Collision & PathFinding

[Devlog] DirectX12 Project - Collision & PathFinding

Read more details and related context about [Devlog] DirectX12 Project - Collision & PathFinding.

DX12 Devlog #1 - Basics, Deferred Rendering, Normal Mapping

DX12 Devlog #1 - Basics, Deferred Rendering, Normal Mapping

Read more details and related context about DX12 Devlog #1 - Basics, Deferred Rendering, Normal Mapping.

DirectX Simple Post Processing Techniques

DirectX Simple Post Processing Techniques

This is a showcase of some initial attempts at fragment shaders developed to demonstrate different

Tremble - GPU Skinning in DirectX 12 - Part of 2nd year project

Tremble - GPU Skinning in DirectX 12 - Part of 2nd year project

In this video I demonstrate the GPU skinning I built for the Tremble

GPU Lecture 41: DIY Postprocessing with the Built-In Pipeline, with a Taste of Deferred Rendering

GPU Lecture 41: DIY Postprocessing with the Built-In Pipeline, with a Taste of Deferred Rendering

Read more details and related context about GPU Lecture 41: DIY Postprocessing with the Built-In Pipeline, with a Taste of Deferred Rendering.

DirectX12 Project

DirectX12 Project

Read more details and related context about DirectX12 Project.

DX12 Devlog #6 - DXR Ray Traced Reflections

DX12 Devlog #6 - DXR Ray Traced Reflections

Read more details and related context about DX12 Devlog #6 - DXR Ray Traced Reflections.