Reader Snapshot: First I apologize for my slow computer and glitchy recording software; the actually gameplay is a solid 60 fps but my computer can ... I fixed the terrain gen it was just when i made it scale able I was halving the value of the intensity of the lower levels so I corrected ...
2d Libgdx Lwjgl Java Android Indie Game - Overview Quick Details
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Overview Quick Details
I was going to add some higher level functionality to the water and water level but then I thought wouldn't it be funny if they ... I added shading and another level of scalar terrain gen but I think it could use another level and a little more randomness within ... I fixed the terrain gen it was just when i made it scale able I was halving the value of the intensity of the lower levels so I corrected ...
Resource Complete Overview
I fixed the terrain gen it was just when i made it scale able I was halving the value of the intensity of the lower levels so I corrected ... First I apologize for my slow computer and glitchy recording software; the actually gameplay is a solid 60 fps but my computer can ...
Scenario Notes for Readers
I started working on my first creatures, they are a little smaller then I originally intended but they are here to stay. I started working on the entity system I went ahead and loaded up 100 humans along with the player human. I haven't added the final level of scale but I plan on doing that next.
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Important details found
- I started working on the entity system I went ahead and loaded up 100 humans along with the player human.
- I haven't added the final level of scale but I plan on doing that next.
- I added shading and another level of scalar terrain gen but I think it could use another level and a little more randomness within ...
- First I apologize for my slow computer and glitchy recording software; the actually gameplay is a solid 60 fps but my computer can ...
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