Reader Brief: First I apologize for my slow computer and glitchy recording software; the actually gameplay is a solid 60 fps but my computer can ... I fixed the terrain gen it was just when i made it scale able I was halving the value of the intensity of the lower levels so I corrected ...

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I fixed the terrain gen it was just when i made it scale able I was halving the value of the intensity of the lower levels so I corrected ... First I apologize for my slow computer and glitchy recording software; the actually gameplay is a solid 60 fps but my computer can ...

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I added shading and another level of scalar terrain gen but I think it could use another level and a little more randomness within ... I started working on the entity system I went ahead and loaded up 100 humans along with the player human. In this video we are going to develop a simple Vampire Survivors clone called Slime Survivor.

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  • I fixed the terrain gen it was just when i made it scale able I was halving the value of the intensity of the lower levels so I corrected ...
  • I added shading and another level of scalar terrain gen but I think it could use another level and a little more randomness within ...
  • First I apologize for my slow computer and glitchy recording software; the actually gameplay is a solid 60 fps but my computer can ...
  • I started working on the entity system I went ahead and loaded up 100 humans along with the player human.
  • In this video we are going to develop a simple Vampire Survivors clone called Slime Survivor.

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2D libGDX Java LWJGL Android Indie game
2D libGDX LWJGL Java Android indie game
2D libGDX Java LWJGL Android game
2D libGDX Java LWJGL Android game
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2D libGDX Java LWJGL Android Indie game

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I added higher level water functionality which allows lakes to exist. The lake water uses the original water texture while the sea ...

2D libGDX LWJGL Java Android indie game

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I fixed the terrain gen it was just when i made it scale able I was halving the value of the intensity of the lower levels so I corrected ...

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2D libGDX Java LWJGL Android game

I started working on the entity system I went ahead and loaded up 100 humans along with the player human. My random skin tone ...

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First I apologize for my slow computer and glitchy recording software; the actually gameplay is a solid 60 fps but my computer can ...

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