Scan First: From this starting point, work begins on unit-specific terrain cost, prohibited ... * Movement speed is constant, at any frame rate * Turning from one facing to ...

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* Movement speed is constant, at any frame rate * Turning from one facing to ... From this starting point, work begins on unit-specific terrain cost, prohibited ...

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You know, the stuff under water, which blends with reflections, bumpmapping, to form the surface of the water. Now, you can freely download an early, but highly playable demo here: This ...

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  • Now, you can freely download an early, but highly playable demo here: This ...
  • * Movement speed is constant, at any frame rate * Turning from one facing to ...
  • You know, the stuff under water, which blends with reflections, bumpmapping, to form the surface of the water.
  • From this starting point, work begins on unit-specific terrain cost, prohibited ...

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Visual Discovery Notes

XNA Strategy Game Engine
XNA Strategy Engine - Pathfinding Basics
XNA Strategy Game Engine Particle Test
XNA Strategy Game Engine Day / Night cycle
XNA Strategy Game Engine Refraction Testing
SRPG Engine for XNA
Introducing the NEW 3D Game Engine Series
A 3D game engine developed in XNA
Tactics Game Engine (C#/XNA)
XNA Strategy Game Engine - Water Reflections
Sponsored
Browse More Notes
XNA Strategy Game Engine

XNA Strategy Game Engine

Various unit movement bug fixes, start of GUI coding. * Movement speed is constant, at any frame rate * Turning from one facing to ...

XNA Strategy Engine - Pathfinding Basics

XNA Strategy Engine - Pathfinding Basics

Testing on the basic realtime pathfinding system. From this starting point, work begins on unit-specific terrain cost, prohibited ...

XNA Strategy Game Engine Particle Test

XNA Strategy Game Engine Particle Test

Read more details and related context about XNA Strategy Game Engine Particle Test.

XNA Strategy Game Engine Day / Night cycle

XNA Strategy Game Engine Day / Night cycle

Some work on the day/night cycle. Validating that the shader is working as intended on the terrain.

XNA Strategy Game Engine Refraction Testing

XNA Strategy Game Engine Refraction Testing

Refraction testing. You know, the stuff under water, which blends with reflections, bumpmapping, to form the surface of the water.

SRPG Engine for XNA

SRPG Engine for XNA

Read more details and related context about SRPG Engine for XNA.

Introducing the NEW 3D Game Engine Series

Introducing the NEW 3D Game Engine Series

Read more details and related context about Introducing the NEW 3D Game Engine Series.

A 3D game engine developed in XNA

A 3D game engine developed in XNA

DEMO is available! Now, you can freely download an early, but highly playable demo here: This ...

Tactics Game Engine (C#/XNA)

Tactics Game Engine (C#/XNA)

Read more details and related context about Tactics Game Engine (C#/XNA).

XNA Strategy Game Engine - Water Reflections

XNA Strategy Game Engine - Water Reflections

One step forward.. two steps back... Previous modifications to shader broke my water code (somewhat). Fixed bugs with the depth ...