Topic Notes: A short video demonstrating a combination of BEPU's FluidVolume feature with Sunburn's Reflection & * Movement speed is constant, at any frame rate * Turning from one facing to ...

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Finished version of the WIP I posted last week all told we spent three and a half days on this example, mainly on tweaking the ... A short video demonstrating a combination of BEPU's FluidVolume feature with Sunburn's Reflection & * Movement speed is constant, at any frame rate * Turning from one facing to ...

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  • * Movement speed is constant, at any frame rate * Turning from one facing to ...
  • A short video demonstrating a combination of BEPU's FluidVolume feature with Sunburn's Reflection &
  • Finished version of the WIP I posted last week all told we spent three and a half days on this example, mainly on tweaking the ...

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Image-Based Context

XNA Strategy Game Engine Refraction Testing
XNA Strategy Game Engine Particle Test
XNA Reflection Refraction with SunBurn Engine - WIP
XNA Strategy Game Engine - Water Reflections
XNA Reflection Refraction with SunBurn Engine - Complete
XNA Strategy Game Engine
XNA Strategy Engine - Pathfinding Basics
XNA Strategy Game Engine Day / Night cycle
Sunburn & BEPU: Reflection / Refraction + FluidVolumes [XNA]
XNA Strategy Game Effects Testing
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XNA Strategy Game Engine Refraction Testing

XNA Strategy Game Engine Refraction Testing

Read more details and related context about XNA Strategy Game Engine Refraction Testing.

XNA Strategy Game Engine Particle Test

XNA Strategy Game Engine Particle Test

Read more details and related context about XNA Strategy Game Engine Particle Test.

XNA Reflection Refraction with SunBurn Engine - WIP

XNA Reflection Refraction with SunBurn Engine - WIP

Read more details and related context about XNA Reflection Refraction with SunBurn Engine - WIP.

XNA Strategy Game Engine - Water Reflections

XNA Strategy Game Engine - Water Reflections

One step forward.. two steps back... Previous modifications to shader broke my water code (somewhat). Fixed bugs with the depth ...

XNA Reflection Refraction with SunBurn Engine - Complete

XNA Reflection Refraction with SunBurn Engine - Complete

Finished version of the WIP I posted last week all told we spent three and a half days on this example, mainly on tweaking the ...

XNA Strategy Game Engine

XNA Strategy Game Engine

Various unit movement bug fixes, start of GUI coding. * Movement speed is constant, at any frame rate * Turning from one facing to ...

XNA Strategy Engine - Pathfinding Basics

XNA Strategy Engine - Pathfinding Basics

Read more details and related context about XNA Strategy Engine - Pathfinding Basics.

XNA Strategy Game Engine Day / Night cycle

XNA Strategy Game Engine Day / Night cycle

Some work on the day/night cycle. Validating that the shader is working as intended on the terrain.

Sunburn & BEPU: Reflection / Refraction + FluidVolumes [XNA]

Sunburn & BEPU: Reflection / Refraction + FluidVolumes [XNA]

A short video demonstrating a combination of BEPU's FluidVolume feature with Sunburn's Reflection &

XNA Strategy Game Effects Testing

XNA Strategy Game Effects Testing

Read more details and related context about XNA Strategy Game Effects Testing.