Reference Summary: I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen. I have added a better skybox, the moon, a spawning/death system, and a field of randomly generated asteroids.
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I have implemented a basic weapon system, there can be 20 rounds per ship active, total, with each round only being active for Updated the gun handling, particle effect, and the military base enviroment.
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Short and sweet all, this vid is on our Bullet Class, Stay tuned for our next vid where we will be adding code to our Player.cs to fire ... I have added a better skybox, the moon, a spawning/death system, and a field of randomly generated asteroids. I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen.
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I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen. We have implemented the ability to aim based on mouse inputs, and added in a little reticle.
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- Updated the gun handling, particle effect, and the military base enviroment.
- Short and sweet all, this vid is on our Bullet Class, Stay tuned for our next vid where we will be adding code to our Player.cs to fire ...
- I have added a better skybox, the moon, a spawning/death system, and a field of randomly generated asteroids.
- We have implemented the ability to aim based on mouse inputs, and added in a little reticle.
- I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen.
- I have implemented a basic weapon system, there can be 20 rounds per ship active, total, with each round only being active for
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