Reference Summary: I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen. I have added a better skybox, the moon, a spawning/death system, and a field of randomly generated asteroids.

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I have implemented a basic weapon system, there can be 20 rounds per ship active, total, with each round only being active for Updated the gun handling, particle effect, and the military base enviroment.

Browse Summary

Short and sweet all, this vid is on our Bullet Class, Stay tuned for our next vid where we will be adding code to our Player.cs to fire ... I have added a better skybox, the moon, a spawning/death system, and a field of randomly generated asteroids. I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen.

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I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen. We have implemented the ability to aim based on mouse inputs, and added in a little reticle.

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  • Updated the gun handling, particle effect, and the military base enviroment.
  • Short and sweet all, this vid is on our Bullet Class, Stay tuned for our next vid where we will be adding code to our Player.cs to fire ...
  • I have added a better skybox, the moon, a spawning/death system, and a field of randomly generated asteroids.
  • We have implemented the ability to aim based on mouse inputs, and added in a little reticle.
  • I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen.
  • I have implemented a basic weapon system, there can be 20 rounds per ship active, total, with each round only being active for

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Visual Context Gallery

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XNA Space Game Update 5

XNA Space Game Update 5

I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen. I will be posting more

XNA Space Game Update 6

XNA Space Game Update 6

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XNA Space Game Update 4

XNA Space Game Update 4

I have added a better skybox, the moon, a spawning/death system, and a field of randomly generated asteroids. The controls have ...

My First Xna game Update 5

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Thank you for watching my video. Updated the gun handling, particle effect, and the military base enviroment. I think, the core of ...

XNA Space Game Update 1

XNA Space Game Update 1

I have implemented a basic weapon system, there can be 20 rounds per ship active, total, with each round only being active for

XNA Update 5 : Sideways scrolling

XNA Update 5 : Sideways scrolling

Read more details and related context about XNA Update 5 : Sideways scrolling.

XNA Space Game Update 2

XNA Space Game Update 2

We have implemented the ability to aim based on mouse inputs, and added in a little reticle. We also swapped out the stiff ...

XNA Space Game Rocket Stres Test

XNA Space Game Rocket Stres Test

Read more details and related context about XNA Space Game Rocket Stres Test.

XNA 3D Game - Space Ship [ Updated! ]

XNA 3D Game - Space Ship [ Updated! ]

Read more details and related context about XNA 3D Game - Space Ship [ Updated! ].

Programming a 2D Space Shooter Tutorial #7 - XNA - Bullet Class

Programming a 2D Space Shooter Tutorial #7 - XNA - Bullet Class

Short and sweet all, this vid is on our Bullet Class, Stay tuned for our next vid where we will be adding code to our Player.cs to fire ...