Quick Reference: I have implemented a basic weapon system, there can be 20 rounds per ship active, total, with each round only being active I have added a better skybox, the moon, a spawning/death system, and a field of randomly generated asteroids.
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Guide Reference Context
I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen. I have implemented a basic weapon system, there can be 20 rounds per ship active, total, with each round only being active I have added a better skybox, the moon, a spawning/death system, and a field of randomly generated asteroids.
Detail Guide
I have added a better skybox, the moon, a spawning/death system, and a field of randomly generated asteroids. SoundManager Class, Haven't decided on what's next in the series, but i'll come up with something!
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- I have added a better skybox, the moon, a spawning/death system, and a field of randomly generated asteroids.
- SoundManager Class, Haven't decided on what's next in the series, but i'll come up with something!
- I have implemented a basic weapon system, there can be 20 rounds per ship active, total, with each round only being active
- I have gotten a planetary shader working The menu is almost done thanks to Chris and Stephen.
- Stephen put in a working sound system, that plays music and sound effects.
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