Quick Reference: Today I didn't get too much done and actually spent a lot of it just playing the My friend let me borrow his Oculus Rift again, and OR dev is now enabled for
Unity Combat Space Sim Redline Mode - Resource Reference Context
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I spent the better part of today working on new camera shake systems for better feedback. Since the last video I've added fully functional turrets, fixed a few bugs, re-factored the way targeting works into something more ... This was the moment where this project reached critical mass and it became fun and stood on its own.
Overview Main Considerations
This was the moment where this project reached critical mass and it became fun and stood on its own. After coming back from a holiday trip, I have upgraded the AI to avoid obstacles such as asteroids and other ships.
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I don't post regularly to Youtube, but if you're curious to see what I've been doing, ... Today I didn't get too much done and actually spent a lot of it just playing the After collaboration with a friend, there are now several new ships in the
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After collaboration with a friend, there are now several new ships in the My friend let me borrow his Oculus Rift again, and OR dev is now enabled for
Useful notes from the results
- Since the last video I've added fully functional turrets, fixed a few bugs, re-factored the way targeting works into something more ...
- After coming back from a holiday trip, I have upgraded the AI to avoid obstacles such as asteroids and other ships.
- My friend let me borrow his Oculus Rift again, and OR dev is now enabled for
- I don't post regularly to Youtube, but if you're curious to see what I've been doing, ...
- I spent the better part of today working on new camera shake systems for better feedback.
- This was the moment where this project reached critical mass and it became fun and stood on its own.
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