Reference Card: Since the last update, turrets now can actually shoot and align with where the mouse is pointing. Since the last video I've added fully functional turrets, fixed a few bugs, re-factored the way targeting works into something more ...
Unity Combat Space Sim Fleet Battle - Reference Practical Context
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Reference Practical Context
Since the last video I've added fully functional turrets, fixed a few bugs, re-factored the way targeting works into something more ... This was the moment where this project reached critical mass and it became fun and stood on its own. Since the last update, turrets now can actually shoot and align with where the mouse is pointing.
Reference Useful Reminders
Since the last update, turrets now can actually shoot and align with where the mouse is pointing. I spent the better part of today working on new camera shake systems for better feedback.
Context Topic Overview
My friend let me borrow his Oculus Rift again, and OR dev is now enabled for Occasional lags you see are from code calculating number of total object in Today I didn't get too much done and actually spent a lot of it just playing the
Context Helpful Details
Today I didn't get too much done and actually spent a lot of it just playing the I don't post regularly to Youtube, but if you're curious to see what I've been doing, ...
Important details found
- My friend let me borrow his Oculus Rift again, and OR dev is now enabled for
- Since the last update, turrets now can actually shoot and align with where the mouse is pointing.
- I don't post regularly to Youtube, but if you're curious to see what I've been doing, ...
- I spent the better part of today working on new camera shake systems for better feedback.
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