Reference Card: Since the last update, turrets now can actually shoot and align with where the mouse is pointing. Since the last video I've added fully functional turrets, fixed a few bugs, re-factored the way targeting works into something more ...

Unity Combat Space Sim Fleet Battle - Reference Practical Context

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Reference Practical Context

Since the last video I've added fully functional turrets, fixed a few bugs, re-factored the way targeting works into something more ... This was the moment where this project reached critical mass and it became fun and stood on its own. Since the last update, turrets now can actually shoot and align with where the mouse is pointing.

Reference Useful Reminders

Since the last update, turrets now can actually shoot and align with where the mouse is pointing. I spent the better part of today working on new camera shake systems for better feedback.

Context Topic Overview

My friend let me borrow his Oculus Rift again, and OR dev is now enabled for Occasional lags you see are from code calculating number of total object in Today I didn't get too much done and actually spent a lot of it just playing the

Context Helpful Details

Today I didn't get too much done and actually spent a lot of it just playing the I don't post regularly to Youtube, but if you're curious to see what I've been doing, ...

Important details found

  • My friend let me borrow his Oculus Rift again, and OR dev is now enabled for
  • Since the last update, turrets now can actually shoot and align with where the mouse is pointing.
  • I don't post regularly to Youtube, but if you're curious to see what I've been doing, ...
  • I spent the better part of today working on new camera shake systems for better feedback.

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Helpful Image Notes

Unity Combat Space Sim: Fleet Battle
Huge Space battle between two fleets!!! /Unity
Unity Combat Space Sim: Defending a Cruiser
Unity Combat Space Sim: Turrets, Fighters, and Cruisers
Unity Combat Space Sim: Basic AI and Missiles
Unity Combat Space Sim: REDLINE MODE
Unity Combat Space Sim: Flak, Explosions, and Juice
Unity Capital Ship Space Sim 03: Turrets (Proof of Concept)
Unity Combat Space Sim: Oculus Rift Support
Power of Unity - 100 000 objects on scene - 2D space battle
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Unity Combat Space Sim: Fleet Battle

Unity Combat Space Sim: Fleet Battle

Today I didn't get too much done and actually spent a lot of it just playing the

Huge Space battle between two fleets!!! /Unity

Huge Space battle between two fleets!!! /Unity

Read more details and related context about Huge Space battle between two fleets!!! /Unity.

Unity Combat Space Sim: Defending a Cruiser

Unity Combat Space Sim: Defending a Cruiser

This was it. This was the moment where this project reached critical mass and it became fun and stood on its own. I wasn't even ...

Unity Combat Space Sim: Turrets, Fighters, and Cruisers

Unity Combat Space Sim: Turrets, Fighters, and Cruisers

Since the last video I've added fully functional turrets, fixed a few bugs, re-factored the way targeting works into something more ...

Unity Combat Space Sim: Basic AI and Missiles

Unity Combat Space Sim: Basic AI and Missiles

Read more details and related context about Unity Combat Space Sim: Basic AI and Missiles.

Unity Combat Space Sim: REDLINE MODE

Unity Combat Space Sim: REDLINE MODE

I spent the better part of today working on new camera shake systems for better feedback. Once I got camera shake working ...

Unity Combat Space Sim: Flak, Explosions, and Juice

Unity Combat Space Sim: Flak, Explosions, and Juice

It's been a while since I post a new video of this. I don't post regularly to Youtube, but if you're curious to see what I've been doing, ...

Unity Capital Ship Space Sim 03: Turrets (Proof of Concept)

Unity Capital Ship Space Sim 03: Turrets (Proof of Concept)

Since the last update, turrets now can actually shoot and align with where the mouse is pointing. I also put in a lot of extra cool ...

Unity Combat Space Sim: Oculus Rift Support

Unity Combat Space Sim: Oculus Rift Support

My friend let me borrow his Oculus Rift again, and OR dev is now enabled for

Power of Unity - 100 000 objects on scene - 2D space battle

Power of Unity - 100 000 objects on scene - 2D space battle

Occasional lags you see are from code calculating number of total object in