Reader Notes: When our game is finished, whether it be through success or failure, we need a few events to take place. Here we set up the needed actors that cause our bots to patrol back and forth in their particular zones in the level.

Udk Tutorial Top Down View English - Overview Main Notes

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Overview Main Notes

Here we set up the needed actors that cause our bots to patrol back and forth in their particular zones in the level. In this video we set up the goal area for the game and the Kismet architecture to control what happens when the player reaches it.

Resource Details to Compare

The first, and possibly most important component of our game will be the positioning of the camera, which we establish in this ... When our game is finished, whether it be through success or failure, we need a few events to take place. The crushing blocks are the final part of the game, and arguably the most difficult to overcome.

General Follow-Up Tips

The crushing blocks are the final part of the game, and arguably the most difficult to overcome. While moving the block, we want the camera to follow the block instead of the player.

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Quick reference points

  • The first, and possibly most important component of our game will be the positioning of the camera, which we establish in this ...
  • In this video we set up the goal area for the game and the Kismet architecture to control what happens when the player reaches it.
  • Here we set up the needed actors that cause our bots to patrol back and forth in their particular zones in the level.
  • While moving the block, we want the camera to follow the block instead of the player.
  • The crushing blocks are the final part of the game, and arguably the most difficult to overcome.
  • When our game is finished, whether it be through success or failure, we need a few events to take place.

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Context Images

UDK Tutorial: Top Down View (english)
UDK Tutorial Part 154: Top-Down-Camera and UI Setup
UDK Tutorial - how to create top down view
Setting up a top-down game in UDK
UDK Tutorial Part 166: Top-Down-Crushing Blocks
UDK Tutorial Part 144: Top-Down-Camera Setup
UDK Tutorial Part 142: Top-Down- Game Intro
UDK Tutorial Part 146: Top-Down- End Game Sequence
UDK Tutorial Part 162: Top-Down-Bot Origins and Destinations
UDK Tutorial Part 152: Top-Down- Goal
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Open Helpful Summary
UDK Tutorial: Top Down View (english)

UDK Tutorial: Top Down View (english)

Read more details and related context about UDK Tutorial: Top Down View (english).

UDK Tutorial Part 154: Top-Down-Camera and UI Setup

UDK Tutorial Part 154: Top-Down-Camera and UI Setup

While moving the block, we want the camera to follow the block instead of the player. In this video we establish this behavior.

UDK Tutorial - how to create top down view

UDK Tutorial - how to create top down view

Read more details and related context about UDK Tutorial - how to create top down view.

Setting up a top-down game in UDK

Setting up a top-down game in UDK

Read more details and related context about Setting up a top-down game in UDK.

UDK Tutorial Part 166: Top-Down-Crushing Blocks

UDK Tutorial Part 166: Top-Down-Crushing Blocks

The crushing blocks are the final part of the game, and arguably the most difficult to overcome. Here we set them up.

UDK Tutorial Part 144: Top-Down-Camera Setup

UDK Tutorial Part 144: Top-Down-Camera Setup

The first, and possibly most important component of our game will be the positioning of the camera, which we establish in this ...

UDK Tutorial Part 142: Top-Down- Game Intro

UDK Tutorial Part 142: Top-Down- Game Intro

Over the next series of videos, we will be creating a simple

UDK Tutorial Part 146: Top-Down- End Game Sequence

UDK Tutorial Part 146: Top-Down- End Game Sequence

When our game is finished, whether it be through success or failure, we need a few events to take place. We now set up those ...

UDK Tutorial Part 162: Top-Down-Bot Origins and Destinations

UDK Tutorial Part 162: Top-Down-Bot Origins and Destinations

Here we set up the needed actors that cause our bots to patrol back and forth in their particular zones in the level.

UDK Tutorial Part 152: Top-Down- Goal

UDK Tutorial Part 152: Top-Down- Goal

In this video we set up the goal area for the game and the Kismet architecture to control what happens when the player reaches it.