Context Briefing: Just a little update on the previous version, testing out some recoil values and how odd it looks when its set a little too high. A great amount has changed since the last video, re-done a lot of the visuals, added a HUD with status bars, and added a few ...
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Small update to show the new firing positions, the robot now shoots through its arms (weapons). Just a little update on the previous version, testing out some recoil values and how odd it looks when its set a little too high. A great amount has changed since the last video, re-done a lot of the visuals, added a HUD with status bars, and added a few ...
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A great amount has changed since the last video, re-done a lot of the visuals, added a HUD with status bars, and added a few ... A lot has changed in this update, I finally got round to putting in a Tile Engine, so the
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- Just a little update on the previous version, testing out some recoil values and how odd it looks when its set a little too high.
- A great amount has changed since the last video, re-done a lot of the visuals, added a HUD with status bars, and added a few ...
- A lot has changed in this update, I finally got round to putting in a Tile Engine, so the
- Things added: new weapon - Shotgun, some art, and some gameplay refinements.
- Small update to show the new firing positions, the robot now shoots through its arms (weapons).
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