Page Summary: I've added an 'enemy', and equipped it with a basic state machine which incorporates an A* pathfinding algorithm I've been ... A lot has changed in this update, I finally got round to putting in a Tile Engine, so the

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A lot has changed in this update, I finally got round to putting in a Tile Engine, so the A great amount has changed since the last video, re-done a lot of the visuals, added a HUD with status bars, and added a few ...

Topic Background for Readers

I've added an 'enemy', and equipped it with a basic state machine which incorporates an A* pathfinding algorithm I've been ... Small update to show the new firing positions, the robot now shoots through its arms (weapons). Just a little update on the previous version, testing out some recoil values and how odd it looks when its set a little too high.

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Just a little update on the previous version, testing out some recoil values and how odd it looks when its set a little too high.

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  • I've added an 'enemy', and equipped it with a basic state machine which incorporates an A* pathfinding algorithm I've been ...
  • Just a little update on the previous version, testing out some recoil values and how odd it looks when its set a little too high.
  • A great amount has changed since the last video, re-done a lot of the visuals, added a HUD with status bars, and added a few ...
  • Small update to show the new firing positions, the robot now shoots through its arms (weapons).
  • A lot has changed in this update, I finally got round to putting in a Tile Engine, so the

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Supporting Visual Context

Top Down XNA Game - Progress 2
[WIP] XNA - 2D Top Down Shooter Progress 2
Top Down XNA Game - Progress 3
Top Down XNA Game - Progress 1
Top Down XNA Game - Progress 6
XNA 2D Top Down Shooter w/ Networking (2)
Top Down XNA Game - Progress 5
XNA Top Down Violence
My XNA Game - BISON - Top Down 2D Shooter
Top Down Shooter WIP 2 XNA
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View Complete Notes
Top Down XNA Game - Progress 2

Top Down XNA Game - Progress 2

Just a little update on the previous version, testing out some recoil values and how odd it looks when its set a little too high.

[WIP] XNA - 2D Top Down Shooter Progress 2

[WIP] XNA - 2D Top Down Shooter Progress 2

Read more details and related context about [WIP] XNA - 2D Top Down Shooter Progress 2.

Top Down XNA Game - Progress 3

Top Down XNA Game - Progress 3

Small update to show the new firing positions, the robot now shoots through its arms (weapons).

Top Down XNA Game - Progress 1

Top Down XNA Game - Progress 1

Read more details and related context about Top Down XNA Game - Progress 1.

Top Down XNA Game - Progress 6

Top Down XNA Game - Progress 6

A lot has changed in this update, I finally got round to putting in a Tile Engine, so the

XNA 2D Top Down Shooter w/ Networking (2)

XNA 2D Top Down Shooter w/ Networking (2)

Read more details and related context about XNA 2D Top Down Shooter w/ Networking (2).

Top Down XNA Game - Progress 5

Top Down XNA Game - Progress 5

A great amount has changed since the last video, re-done a lot of the visuals, added a HUD with status bars, and added a few ...

XNA Top Down Violence

XNA Top Down Violence

Finally got around to adding in the shotgun. It feels much more solid than a dinky pistol. Hopefully I can find a decent balance of ...

My XNA Game - BISON - Top Down 2D Shooter

My XNA Game - BISON - Top Down 2D Shooter

Read more details and related context about My XNA Game - BISON - Top Down 2D Shooter.

Top Down Shooter WIP 2 XNA

Top Down Shooter WIP 2 XNA

I've added an 'enemy', and equipped it with a basic state machine which incorporates an A* pathfinding algorithm I've been ...