Quick Reader Guide: I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Spheres are nice and all, but there comes a time when more complex shapes are needed.

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Spheres are nice and all, but there comes a time when more complex shapes are needed. I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

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  • Spheres are nice and all, but there comes a time when more complex shapes are needed.
  • I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

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Topic Gallery

The clever algorithm to detect triangle collisions explained
Collision Detection (An Overview) (UPDATED!)
How 2D Game Collision Works (Separating Axis Theorem)
GJK Algorithm Explanation & Implementation
PBA 2014: Collision detection
A Strange But Elegant Approach to a Surprisingly Hard Problem (GJK Algorithm)
Simple Triangle Based 2D Collision Detection Tutorial
Collision detection - Triangle in space
3D collision between a point and a triangular face
Collision Detection Part 1: An Introduction
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Check Related Info
The clever algorithm to detect triangle collisions explained

The clever algorithm to detect triangle collisions explained

Read more details and related context about The clever algorithm to detect triangle collisions explained.

Collision Detection (An Overview) (UPDATED!)

Collision Detection (An Overview) (UPDATED!)

Read more details and related context about Collision Detection (An Overview) (UPDATED!).

How 2D Game Collision Works (Separating Axis Theorem)

How 2D Game Collision Works (Separating Axis Theorem)

I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

GJK Algorithm Explanation & Implementation

GJK Algorithm Explanation & Implementation

Spheres are nice and all, but there comes a time when more complex shapes are needed. One popular

PBA 2014: Collision detection

PBA 2014: Collision detection

Read more details and related context about PBA 2014: Collision detection.

A Strange But Elegant Approach to a Surprisingly Hard Problem (GJK Algorithm)

A Strange But Elegant Approach to a Surprisingly Hard Problem (GJK Algorithm)

In 1988, three engineers came together and developed one of the most

Simple Triangle Based 2D Collision Detection Tutorial

Simple Triangle Based 2D Collision Detection Tutorial

Read more details and related context about Simple Triangle Based 2D Collision Detection Tutorial.

Collision detection - Triangle in space

Collision detection - Triangle in space

Read more details and related context about Collision detection - Triangle in space.

3D collision between a point and a triangular face

3D collision between a point and a triangular face

Read more details and related context about 3D collision between a point and a triangular face.

Collision Detection Part 1: An Introduction

Collision Detection Part 1: An Introduction

Read more details and related context about Collision Detection Part 1: An Introduction.