Main Points: This was originally posted on gfycat, so that's why there is no audio. I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

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This was originally posted on gfycat, so that's why there is no audio. I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

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Quick reference points

  • This was originally posted on gfycat, so that's why there is no audio.
  • Some issues I've encountered when having a single shape and/or a compound shape collide
  • I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

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Switching Display Lists Using A Collision Triangle can connect to overview when readers need context, examples, comparisons, or practical next steps inside the same topic area.

Reference Images

Switching display lists using a collision triangle
Oops TriangleMesh Problems
The clever algorithm to detect triangle collisions explained
Simple Triangle Based 2D Collision Detection Tutorial
Collision Domain vs Broadcast Domain
How 2D Game Collision Works (Separating Axis Theorem)
GI-COLLIDE โ€” Collision Detection with Geometry Images
Coding Challenge 184: Collisions Without a Physics Library!
Double Engine - collision detection
Collision Domains Explained | Layer 2 Switching Fundamentals
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Switching display lists using a collision triangle

Switching display lists using a collision triangle

This was originally posted on gfycat, so that's why there is no audio.

Oops TriangleMesh Problems

Oops TriangleMesh Problems

Some issues I've encountered when having a single shape and/or a compound shape collide

The clever algorithm to detect triangle collisions explained

The clever algorithm to detect triangle collisions explained

Read more details and related context about The clever algorithm to detect triangle collisions explained.

Simple Triangle Based 2D Collision Detection Tutorial

Simple Triangle Based 2D Collision Detection Tutorial

Word of Warning: This video is only about an algorithm to detect

Collision Domain vs Broadcast Domain

Collision Domain vs Broadcast Domain

Read more details and related context about Collision Domain vs Broadcast Domain.

How 2D Game Collision Works (Separating Axis Theorem)

How 2D Game Collision Works (Separating Axis Theorem)

I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D

GI-COLLIDE โ€” Collision Detection with Geometry Images

GI-COLLIDE โ€” Collision Detection with Geometry Images

Read more details and related context about GI-COLLIDE โ€” Collision Detection with Geometry Images.

Coding Challenge 184: Collisions Without a Physics Library!

Coding Challenge 184: Collisions Without a Physics Library!

What happens when two circles collide in a p5.js canvas? In this video, I examine the math and implement idealized elastic ...

Double Engine - collision detection

Double Engine - collision detection

Double Engine is a work in progress 2d game engine. In this video you can see how

Collision Domains Explained | Layer 2 Switching Fundamentals

Collision Domains Explained | Layer 2 Switching Fundamentals

Read more details and related context about Collision Domains Explained | Layer 2 Switching Fundamentals.