Main Points: This was originally posted on gfycat, so that's why there is no audio. I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
Switching Display Lists Using A Collision Triangle - Freshness Notes
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Freshness Notes
This was originally posted on gfycat, so that's why there is no audio. I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
General Detailed Snapshot
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General Key Details
Important details can vary by source, so this page groups the most readable points into a scannable format.
General Planning Tips
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Quick reference points
- This was originally posted on gfycat, so that's why there is no audio.
- Some issues I've encountered when having a single shape and/or a compound shape collide
- I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
What this page helps clarify
This page works best as a lightweight hub for scanning and continuing research.
Useful FAQ
What is the safest way to use Switching Display Lists Using A Collision Triangle information?
Use it as general context first, then verify important points with official, primary, or more specific sources when accuracy matters.
How does Switching Display Lists Using A Collision Triangle connect to topic?
Switching Display Lists Using A Collision Triangle can connect to topic when readers need context, examples, comparisons, or practical next steps inside the same topic area.
How does Switching Display Lists Using A Collision Triangle connect to overview?
Switching Display Lists Using A Collision Triangle can connect to overview when readers need context, examples, comparisons, or practical next steps inside the same topic area.