Fast Notes: In this tutorial, I go over how to create box triggers, and then how to use these triggers to trigger events like switching player state ... In this tutorial, I go how to box-select objects, rotate any objects that have been selected, and how to safely delete any game ...

Placing Blocks Coding Geometry Dash In Java 12 - General Starter Guide

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General Starter Guide

This consists of building a menu with a selection for all the different ... In this tutorial, I go over the first part of adding a tabbing system to our level editor.

General Common Details

In this tutorial, I go over the second part of adding a tabbing system to our level editor. I made this in Grade 11, All the sprites are 'made' by me in photoshop by taking original game sprite sheets and modifying them. In this tutorial, I go over moving selected objects, and duplicating selected objects.

Resource Quick Tips

In this tutorial, I go over moving selected objects, and duplicating selected objects. In this tutorial I go over how to make a uniform grid that is positioned according to the world coordinates.

General Background Context

In this tutorial, I go how to box-select objects, rotate any objects that have been selected, and how to safely delete any game ... In this tutorial, I go over how to create box triggers, and then how to use these triggers to trigger events like switching player state ...

Quick reference points

  • In this tutorial, I go over the first part of adding a tabbing system to our level editor.
  • In this tutorial, I go over moving selected objects, and duplicating selected objects.
  • In this tutorial, I go over the second part of adding a tabbing system to our level editor.
  • In this tutorial I go over how to make a uniform grid that is positioned according to the world coordinates.
  • In this tutorial, I go over how to create box triggers, and then how to use these triggers to trigger events like switching player state ...
  • In this tutorial, I go how to box-select objects, rotate any objects that have been selected, and how to safely delete any game ...

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Reference Images

Placing Blocks | Coding Geometry Dash in Java #12
Starting Level Editor UI | Coding Geometry Dash in Java #13
Bug Fixing | Coding Geometry Dash in Java #30
Menu Functionality | Coding Geometry Dash in Java #22
Duplication and Moving Selected Objects | Coding Geometry Dash in Java #27
Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28
Level Editor Tabs | Coding Geometry Dash in Java #21
Starting UI/Camera Controls | Coding Geometry Dash in Java #11
Self Made Geometry Dash in Java - Demo
Box Triggers and Portals | Coding Geometry Dash in Java #29
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Placing Blocks | Coding Geometry Dash in Java #12

Placing Blocks | Coding Geometry Dash in Java #12

Read more details and related context about Placing Blocks | Coding Geometry Dash in Java #12.

Starting Level Editor UI | Coding Geometry Dash in Java #13

Starting Level Editor UI | Coding Geometry Dash in Java #13

In this video I go over how to begin building our level editor UI. This consists of building a menu with a selection for all the different ...

Bug Fixing | Coding Geometry Dash in Java #30

Bug Fixing | Coding Geometry Dash in Java #30

Read more details and related context about Bug Fixing | Coding Geometry Dash in Java #30.

Menu Functionality | Coding Geometry Dash in Java #22

Menu Functionality | Coding Geometry Dash in Java #22

In this tutorial, I go over the second part of adding a tabbing system to our level editor. This will be the part where we add the ...

Duplication and Moving Selected Objects | Coding Geometry Dash in Java #27

Duplication and Moving Selected Objects | Coding Geometry Dash in Java #27

In this tutorial, I go over moving selected objects, and duplicating selected objects. We create a nice function that allows us to ...

Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28

Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28

In this tutorial, I go how to box-select objects, rotate any objects that have been selected, and how to safely delete any game ...

Level Editor Tabs | Coding Geometry Dash in Java #21

Level Editor Tabs | Coding Geometry Dash in Java #21

In this tutorial, I go over the first part of adding a tabbing system to our level editor. This involves creating several different game ...

Starting UI/Camera Controls | Coding Geometry Dash in Java #11

Starting UI/Camera Controls | Coding Geometry Dash in Java #11

In this tutorial I go over how to make a uniform grid that is positioned according to the world coordinates. I also go over how to ...

Self Made Geometry Dash in Java - Demo

Self Made Geometry Dash in Java - Demo

I made this in Grade 11, All the sprites are 'made' by me in photoshop by taking original game sprite sheets and modifying them.

Box Triggers and Portals | Coding Geometry Dash in Java #29

Box Triggers and Portals | Coding Geometry Dash in Java #29

In this tutorial, I go over how to create box triggers, and then how to use these triggers to trigger events like switching player state ...