Topic Compass: In this tutorial, I go over moving selected objects, and duplicating selected objects. In this tutorial, I go over the first part of adding a tabbing system to our level editor.

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I made this in Grade 11, All the sprites are 'made' by me in photoshop by taking original game sprite sheets and modifying them. hi I wasn't the first to come up with this idea, here are some other similar videos: (49 objects): ... In this tutorial, I go over the first part of adding a tabbing system to our level editor.

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In this tutorial, I go over the first part of adding a tabbing system to our level editor. In this video, I go over how to build an effective parallax background.

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In this tutorial, I go over moving selected objects, and duplicating selected objects. In this video I go over how to add "blocks" to the screen using the mouse.

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  • In this tutorial, I go over moving selected objects, and duplicating selected objects.
  • In this tutorial, I go over the first part of adding a tabbing system to our level editor.
  • I made this in Grade 11, All the sprites are 'made' by me in photoshop by taking original game sprite sheets and modifying them.
  • hi I wasn't the first to come up with this idea, here are some other similar videos: (49 objects): ...
  • In this video I go over how to add "blocks" to the screen using the mouse.

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Box Triggers and Portals | Coding Geometry Dash in Java #29
I made a 29 Object Rated Level in Geometry Dash
Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28
Self Made Geometry Dash in Java - Demo
Bug Fixing | Coding Geometry Dash in Java #30
Teleport | Geometry Dash 2.2
Level Editor Tabs | Coding Geometry Dash in Java #21
Duplication and Moving Selected Objects | Coding Geometry Dash in Java #27
Parallax Backgrounds | Coding Geometry Dash in Java #19
Placing Blocks | Coding Geometry Dash in Java #12
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Check Related Context
Box Triggers and Portals | Coding Geometry Dash in Java #29

Box Triggers and Portals | Coding Geometry Dash in Java #29

Read more details and related context about Box Triggers and Portals | Coding Geometry Dash in Java #29.

I made a 29 Object Rated Level in Geometry Dash

I made a 29 Object Rated Level in Geometry Dash

hi I wasn't the first to come up with this idea, here are some other similar videos: (49 objects): ...

Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28

Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28

Read more details and related context about Box-Select, Deleting, and Rotating Selected Objects | Coding Geometry Dash in Java #28.

Self Made Geometry Dash in Java - Demo

Self Made Geometry Dash in Java - Demo

I made this in Grade 11, All the sprites are 'made' by me in photoshop by taking original game sprite sheets and modifying them.

Bug Fixing | Coding Geometry Dash in Java #30

Bug Fixing | Coding Geometry Dash in Java #30

Read more details and related context about Bug Fixing | Coding Geometry Dash in Java #30.

Teleport | Geometry Dash 2.2

Teleport | Geometry Dash 2.2

Read more details and related context about Teleport | Geometry Dash 2.2.

Level Editor Tabs | Coding Geometry Dash in Java #21

Level Editor Tabs | Coding Geometry Dash in Java #21

In this tutorial, I go over the first part of adding a tabbing system to our level editor. This involves creating several different game ...

Duplication and Moving Selected Objects | Coding Geometry Dash in Java #27

Duplication and Moving Selected Objects | Coding Geometry Dash in Java #27

In this tutorial, I go over moving selected objects, and duplicating selected objects. We create a nice function that allows us to ...

Parallax Backgrounds | Coding Geometry Dash in Java #19

Parallax Backgrounds | Coding Geometry Dash in Java #19

In this video, I go over how to build an effective parallax background. These parallax backgrounds will work with a variable ...

Placing Blocks | Coding Geometry Dash in Java #12

Placing Blocks | Coding Geometry Dash in Java #12

In this video I go over how to add "blocks" to the screen using the mouse. This is the first step in developing a simple level editor ...