Context Card: With our geometry buffer in hand, let's combine all the different bits of information into our final scene! IBL lighting system done, PBR GLSL shader system done, 3 Layer dynamic screen space AO done, Lens tools system done, now ...
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IBL lighting system done, PBR GLSL shader system done, 3 Layer dynamic screen space AO done, Lens tools system done, now ... With our geometry buffer in hand, let's combine all the different bits of information into our final scene!
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- With our geometry buffer in hand, let's combine all the different bits of information into our final scene!
- IBL lighting system done, PBR GLSL shader system done, 3 Layer dynamic screen space AO done, Lens tools system done, now ...
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