Helpful Brief: We try to debug the issues with the threads, but it honestly seems like we're just making it worse. I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around.

Multiplatform C Game Engine From Scratch Day 61 Queue Bugfixing - Guide Useful Details

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Guide Useful Details

After quick introductions, we try and fail to use google-fu for good POSIX documentation. At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem. We introduce semaphores to better schedule work for the threads without sleep().

General Quick Tips

We introduce semaphores to better schedule work for the threads without sleep(). I add a new heap struct to push draw calls to an array with multiple threads, but ...

Context Practical Overview

After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. We try to debug the issues with the threads, but it honestly seems like we're just making it worse. I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around.

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  • At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem.
  • After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug.
  • I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around.
  • We try to debug the issues with the threads, but it honestly seems like we're just making it worse.
  • After quick introductions, we try and fail to use google-fu for good POSIX documentation.
  • I add a new heap struct to push draw calls to an array with multiple threads, but ...

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Reference Gallery

Multiplatform C game engine from scratch | Day 61 [Queue Bugfixing]
Multiplatform C game engine from scratch | Day 62 [Queue Limiting]
Multiplatform C game engine from scratch | Day 64 [POSIX Threads]
Multiplatform C game engine from scratch | Day 63 [WASM Build]
Multiplatform C game engine from scratch | Day 57 [Semaphores]
Multiplatform C game engine from scratch | Day 53 [Multithreading]
Multiplatform C game engine from scratch | Day 59 [Thread Debug]
Multiplatform C game engine from scratch | Day 58 [Threaded Arrays]
Multiplatform C game engine from scratch | Day 49 [Gameplay]
Multiplatform C game engine from scratch | Day 36 [OpenGL VBO]
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Multiplatform C game engine from scratch | Day 61 [Queue Bugfixing]

Multiplatform C game engine from scratch | Day 61 [Queue Bugfixing]

After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. Once that's done, I work ...

Multiplatform C game engine from scratch | Day 62 [Queue Limiting]

Multiplatform C game engine from scratch | Day 62 [Queue Limiting]

Read more details and related context about Multiplatform C game engine from scratch | Day 62 [Queue Limiting].

Multiplatform C game engine from scratch | Day 64 [POSIX Threads]

Multiplatform C game engine from scratch | Day 64 [POSIX Threads]

After quick introductions, we try and fail to use google-fu for good POSIX documentation. Instead we are forced to read ...

Multiplatform C game engine from scratch | Day 63 [WASM Build]

Multiplatform C game engine from scratch | Day 63 [WASM Build]

At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem. Once that's ...

Multiplatform C game engine from scratch | Day 57 [Semaphores]

Multiplatform C game engine from scratch | Day 57 [Semaphores]

We introduce semaphores to better schedule work for the threads without sleep(). I also answer some viewer questions about AI ...

Multiplatform C game engine from scratch | Day 53 [Multithreading]

Multiplatform C game engine from scratch | Day 53 [Multithreading]

Read more details and related context about Multiplatform C game engine from scratch | Day 53 [Multithreading].

Multiplatform C game engine from scratch | Day 59 [Thread Debug]

Multiplatform C game engine from scratch | Day 59 [Thread Debug]

We try to debug the issues with the threads, but it honestly seems like we're just making it worse. I also include clang's address ...

Multiplatform C game engine from scratch | Day 58 [Threaded Arrays]

Multiplatform C game engine from scratch | Day 58 [Threaded Arrays]

Shorter video today, so I get straight to the point. I add a new heap struct to push draw calls to an array with multiple threads, but ...

Multiplatform C game engine from scratch | Day 49 [Gameplay]

Multiplatform C game engine from scratch | Day 49 [Gameplay]

I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around. Later I get stuck due to a ...

Multiplatform C game engine from scratch | Day 36 [OpenGL VBO]

Multiplatform C game engine from scratch | Day 36 [OpenGL VBO]

OpenGL is being mean to me. FAQ: What are your tools? - VSCodium, RemedyBG, LLVM, Clangd, Emscripten ...