Helpful Brief: We try to debug the issues with the threads, but it honestly seems like we're just making it worse. I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around.
Multiplatform C Game Engine From Scratch Day 61 Queue Bugfixing - Guide Useful Details
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Guide Useful Details
After quick introductions, we try and fail to use google-fu for good POSIX documentation. At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem. We introduce semaphores to better schedule work for the threads without sleep().
General Quick Tips
We introduce semaphores to better schedule work for the threads without sleep(). I add a new heap struct to push draw calls to an array with multiple threads, but ...
Context Practical Overview
After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. We try to debug the issues with the threads, but it honestly seems like we're just making it worse. I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around.
Topic Helpful Context
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Useful notes from the results
- At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem.
- After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug.
- I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around.
- We try to debug the issues with the threads, but it honestly seems like we're just making it worse.
- After quick introductions, we try and fail to use google-fu for good POSIX documentation.
- I add a new heap struct to push draw calls to an array with multiple threads, but ...
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