Helpful Context: After quick introductions, we try and fail to use google-fu for good POSIX documentation. I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around.
Multiplatform C Game Engine From Scratch Day 59 Thread Debug - Guide Quick Details
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At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem. After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around.
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I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around. After quick introductions, we try and fail to use google-fu for good POSIX documentation.
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- At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem.
- After quick introductions, we try and fail to use google-fu for good POSIX documentation.
- After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug.
- I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around.
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