Helpful Context: After quick introductions, we try and fail to use google-fu for good POSIX documentation. I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around.

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At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem. After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around.

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I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around. After quick introductions, we try and fail to use google-fu for good POSIX documentation.

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  • At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem.
  • After quick introductions, we try and fail to use google-fu for good POSIX documentation.
  • After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug.
  • I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around.

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Multiplatform C game engine from scratch | Day 59 [Thread Debug]
Multiplatform C game engine from scratch | Day 61 [Queue Bugfixing]
Multiplatform C game engine from scratch | Day 64 [POSIX Threads]
Multiplatform C game engine from scratch | Day 57 [Semaphores]
Multiplatform C game engine from scratch | Day 58 [Threaded Arrays]
Multiplatform C game engine from scratch | Day 53 [Multithreading]
Multiplatform C game engine from scratch | Day 63 [WASM Build]
Game W/O Engine Day 1 - Hello Pixel | C | Vulkan | Linux & Windows
Multiplatform C game engine from scratch | Day 62 [Queue Limiting]
Multiplatform C game engine from scratch | Day 49 [Gameplay]
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Open Topic Guide
Multiplatform C game engine from scratch | Day 59 [Thread Debug]

Multiplatform C game engine from scratch | Day 59 [Thread Debug]

Read more details and related context about Multiplatform C game engine from scratch | Day 59 [Thread Debug].

Multiplatform C game engine from scratch | Day 61 [Queue Bugfixing]

Multiplatform C game engine from scratch | Day 61 [Queue Bugfixing]

After rewriting and going over the allocation functions, I get back on finding the cause of the flickering bug. Once that's done, I work ...

Multiplatform C game engine from scratch | Day 64 [POSIX Threads]

Multiplatform C game engine from scratch | Day 64 [POSIX Threads]

After quick introductions, we try and fail to use google-fu for good POSIX documentation. Instead we are forced to read ...

Multiplatform C game engine from scratch | Day 57 [Semaphores]

Multiplatform C game engine from scratch | Day 57 [Semaphores]

Read more details and related context about Multiplatform C game engine from scratch | Day 57 [Semaphores].

Multiplatform C game engine from scratch | Day 58 [Threaded Arrays]

Multiplatform C game engine from scratch | Day 58 [Threaded Arrays]

Shorter video today, so I get straight to the point. I add a new heap struct to push draw calls to an array with multiple

Multiplatform C game engine from scratch | Day 53 [Multithreading]

Multiplatform C game engine from scratch | Day 53 [Multithreading]

Read more details and related context about Multiplatform C game engine from scratch | Day 53 [Multithreading].

Multiplatform C game engine from scratch | Day 63 [WASM Build]

Multiplatform C game engine from scratch | Day 63 [WASM Build]

At the start, I tackle the crash from last stream and spend some time thinking about the best solution for the problem. Once that's ...

Game W/O Engine Day 1 - Hello Pixel | C | Vulkan | Linux & Windows

Game W/O Engine Day 1 - Hello Pixel | C | Vulkan | Linux & Windows

Read more details and related context about Game W/O Engine Day 1 - Hello Pixel | C | Vulkan | Linux & Windows.

Multiplatform C game engine from scratch | Day 62 [Queue Limiting]

Multiplatform C game engine from scratch | Day 62 [Queue Limiting]

Read more details and related context about Multiplatform C game engine from scratch | Day 62 [Queue Limiting].

Multiplatform C game engine from scratch | Day 49 [Gameplay]

Multiplatform C game engine from scratch | Day 49 [Gameplay]

I create a cloud of meteoroids around the player, then I attach the camera behind and start flying around. Later I get stuck due to a ...