Related Context Brief: Probably doing texture mapping and adding the depth buffer to render cool cubes :O Done with first triangle now time to set up vertex buffers and not sure what else :)
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Yesterday was about adding dynamic rendering and shader objects, today I'm gonna actually focus on adding Done with first triangle now time to set up vertex buffers and not sure what else :)
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Probably doing texture mapping and adding the depth buffer to render cool cubes :O Screenspace ambient occlusion was used to make stuff look better I guess.
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- Screenspace ambient occlusion was used to make stuff look better I guess.
- Yesterday was about adding dynamic rendering and shader objects, today I'm gonna actually focus on adding
- Probably doing texture mapping and adding the depth buffer to render cool cubes :O
- Done with first triangle now time to set up vertex buffers and not sure what else :)
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