Page Summary: In this we add a metrics system and perform a bit of much-needed housekeeping in the application

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  • In this we add a metrics system and perform a bit of much-needed housekeeping in the application

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Reference Image Set

Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)
Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)
Kohi #006: Application Layer and Entry Point (Vulkan Game Engine Series)
Adding a Systems Manager to the VULKAN GAME ENGINE(Kohi Ep. 84, Live Stream 2023.01.11)
Kohi #065: Multithreading Part 1, Linux (Vulkan Game Engine Series)
Kohi #004: Windows Platform Layer (Vulkan Game Engine Series)
Kohi #002: Game Engine Setup for LINUX (Vulkan Game Engine Series)
How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine)
Kohi #001: Game Engine Setup for WINDOWS (Vulkan Game Engine Series)
Organizing the Application Layer of the VULKAN GAME ENGINE (Kohi Episode 079)
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Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)

Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)

Read more details and related context about Kohi #005: Linux Platform Layer (Vulkan Game Engine Series).

Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)

Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)

This video goes over the creation of our first systems of the

Kohi #006: Application Layer and Entry Point (Vulkan Game Engine Series)

Kohi #006: Application Layer and Entry Point (Vulkan Game Engine Series)

Read more details and related context about Kohi #006: Application Layer and Entry Point (Vulkan Game Engine Series).

Adding a Systems Manager to the VULKAN GAME ENGINE(Kohi Ep. 84, Live Stream 2023.01.11)

Adding a Systems Manager to the VULKAN GAME ENGINE(Kohi Ep. 84, Live Stream 2023.01.11)

In this video I add a systems manager and begin porting all the

Kohi #065: Multithreading Part 1, Linux (Vulkan Game Engine Series)

Kohi #065: Multithreading Part 1, Linux (Vulkan Game Engine Series)

In this video, multithreading is discussed and implemented in

Kohi #004: Windows Platform Layer (Vulkan Game Engine Series)

Kohi #004: Windows Platform Layer (Vulkan Game Engine Series)

Read more details and related context about Kohi #004: Windows Platform Layer (Vulkan Game Engine Series).

Kohi #002: Game Engine Setup for LINUX (Vulkan Game Engine Series)

Kohi #002: Game Engine Setup for LINUX (Vulkan Game Engine Series)

Read more details and related context about Kohi #002: Game Engine Setup for LINUX (Vulkan Game Engine Series).

How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine)

How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine)

Read more details and related context about How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine).

Kohi #001: Game Engine Setup for WINDOWS (Vulkan Game Engine Series)

Kohi #001: Game Engine Setup for WINDOWS (Vulkan Game Engine Series)

This video details the setup and scaffolding process for Windows.

Organizing the Application Layer of the VULKAN GAME ENGINE (Kohi Episode 079)

Organizing the Application Layer of the VULKAN GAME ENGINE (Kohi Episode 079)

In this we add a metrics system and perform a bit of much-needed housekeeping in the application