Practical Summary: In this stream we will be addressing some long-standing technical debt items and adding a few nice-to-haves.

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  • In this stream we will be addressing some long-standing technical debt items and adding a few nice-to-haves.

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Visual Notes

Kohi #004: Windows Platform Layer (Vulkan Game Engine Series)
Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)
Kohi #001: Game Engine Setup for WINDOWS (Vulkan Game Engine Series)
Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)
Kohi #014: Vulkan Extensions, Validation Layers, Debugger (Vulkan Game Engine Series)
Kohi #006: Application Layer and Entry Point (Vulkan Game Engine Series)
Kohi #24.5 Game Engine Development Live Stream (Vulkan Game Engine Series)
How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine)
Kohi #021: BIG Milestone! (Clearing the Screen) (Vulkan Game Engine Series)
Adding a Systems Manager to the VULKAN GAME ENGINE(Kohi Ep. 84, Live Stream 2023.01.11)
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Check Related Context
Kohi #004: Windows Platform Layer (Vulkan Game Engine Series)

Kohi #004: Windows Platform Layer (Vulkan Game Engine Series)

Read more details and related context about Kohi #004: Windows Platform Layer (Vulkan Game Engine Series).

Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)

Kohi #005: Linux Platform Layer (Vulkan Game Engine Series)

Read more details and related context about Kohi #005: Linux Platform Layer (Vulkan Game Engine Series).

Kohi #001: Game Engine Setup for WINDOWS (Vulkan Game Engine Series)

Kohi #001: Game Engine Setup for WINDOWS (Vulkan Game Engine Series)

Read more details and related context about Kohi #001: Game Engine Setup for WINDOWS (Vulkan Game Engine Series).

Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)

Kohi #003: Logging and Assertions (Kohi Vulkan Game Engine Series)

This video goes over the creation of our first systems of the

Kohi #014: Vulkan Extensions, Validation Layers, Debugger (Vulkan Game Engine Series)

Kohi #014: Vulkan Extensions, Validation Layers, Debugger (Vulkan Game Engine Series)

Read more details and related context about Kohi #014: Vulkan Extensions, Validation Layers, Debugger (Vulkan Game Engine Series).

Kohi #006: Application Layer and Entry Point (Vulkan Game Engine Series)

Kohi #006: Application Layer and Entry Point (Vulkan Game Engine Series)

Read more details and related context about Kohi #006: Application Layer and Entry Point (Vulkan Game Engine Series).

Kohi #24.5 Game Engine Development Live Stream (Vulkan Game Engine Series)

Kohi #24.5 Game Engine Development Live Stream (Vulkan Game Engine Series)

In this stream we will be addressing some long-standing technical debt items and adding a few nice-to-haves.

How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine)

How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine)

Read more details and related context about How to Make a Game Engine: Introducing the VULKAN GAME ENGINE Series! (Kohi Game Engine).

Kohi #021: BIG Milestone! (Clearing the Screen) (Vulkan Game Engine Series)

Kohi #021: BIG Milestone! (Clearing the Screen) (Vulkan Game Engine Series)

This video hits a major milestone where we finally clear the screen. We also clear up some issues and finish the implementation of ...

Adding a Systems Manager to the VULKAN GAME ENGINE(Kohi Ep. 84, Live Stream 2023.01.11)

Adding a Systems Manager to the VULKAN GAME ENGINE(Kohi Ep. 84, Live Stream 2023.01.11)

In this video I add a systems manager and begin porting all the