Quick Summary: Personal and strongly opinionated rant about why one should never use deferred This is a follow-up to my previous video that tries to address some of the raised concerns.

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Personal and strongly opinionated rant about why one should never use deferred This is a follow-up to my previous video that tries to address some of the raised concerns.

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  • This is a follow-up to my previous video that tries to address some of the raised concerns.
  • Personal and strongly opinionated rant about why one should never use deferred

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Supporting Gallery

Forward rendering with light clustering test
Why you should _still_ never use deferred shading (follow-up)
Jonathan Blow on Deferred Rendering
Clustered Forward + and Clustered Deferred Rendering
Why you should never use deferred shading
Clustered Forward Rendering
clustered shading test
Clustered Forward Rendering test
Clustered forward rendering in the bevy game engine
Forward Clustered Rendering ! (Reverie Engine)
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Forward rendering with light clustering test

Forward rendering with light clustering test

Read more details and related context about Forward rendering with light clustering test.

Why you should _still_ never use deferred shading (follow-up)

Why you should _still_ never use deferred shading (follow-up)

This is a follow-up to my previous video that tries to address some of the raised concerns. Slides: ...

Jonathan Blow on Deferred Rendering

Jonathan Blow on Deferred Rendering

Read more details and related context about Jonathan Blow on Deferred Rendering.

Clustered Forward + and Clustered Deferred Rendering

Clustered Forward + and Clustered Deferred Rendering

Read more details and related context about Clustered Forward + and Clustered Deferred Rendering.

Why you should never use deferred shading

Why you should never use deferred shading

Personal and strongly opinionated rant about why one should never use deferred

Clustered Forward Rendering

Clustered Forward Rendering

Read more details and related context about Clustered Forward Rendering.

clustered shading test

clustered shading test

Read more details and related context about clustered shading test.

Clustered Forward Rendering test

Clustered Forward Rendering test

pretty happy with these results although it still needs some work. turns out the slowest part is assigning

Clustered forward rendering in the bevy game engine

Clustered forward rendering in the bevy game engine

Read more details and related context about Clustered forward rendering in the bevy game engine.

Forward Clustered Rendering ! (Reverie Engine)

Forward Clustered Rendering ! (Reverie Engine)

Hey folks! It's been a while, but don't worry, I've been busy. I've implemented