Quick Reference: Originally we envisioned PSYCHOTA as a top-down 2D adventure inspired by games like Hyper Light Drifter, Signalis and ... I spent several months chasing a problem I felt in my game that I couldn't put my finger on.
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Originally we envisioned PSYCHOTA as a top-down 2D adventure inspired by games like Hyper Light Drifter, Signalis and ... I spent several months chasing a problem I felt in my game that I couldn't put my finger on.
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- I spent several months chasing a problem I felt in my game that I couldn't put my finger on.
- Originally we envisioned PSYCHOTA as a top-down 2D adventure inspired by games like Hyper Light Drifter, Signalis and ...
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