Helpful Snapshot: Spheres are nice and all, but there comes a time when more complex shapes are needed. I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
Collision Detection Visualization - Reference Important Context
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Reference Important Context
I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Spheres are nice and all, but there comes a time when more complex shapes are needed.
General Main Overview
An explanation of how Quake, and other games like it, use this revolutionary data structure to stop the player from walking through ...
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Quick reference points
- Spheres are nice and all, but there comes a time when more complex shapes are needed.
- I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
- An explanation of how Quake, and other games like it, use this revolutionary data structure to stop the player from walking through ...
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