Topic Recap: I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Spheres are nice and all, but there comes a time when more complex shapes are needed.
Collide And Slide Collision Detection - Resource Main Notes
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I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D Spheres are nice and all, but there comes a time when more complex shapes are needed.
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- I recently added Separating Axis Theorem to my game engine, which is an approach for working out 2D
- Spheres are nice and all, but there comes a time when more complex shapes are needed.
- In this 2018 GDC talk, Respawn Entertainment's Earl Hammon explains how the Titanfall team made already optimized ...
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