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Supporting Visual Context

Atari ST Nostalgia - GFA BASIC Part 8: Using random numbers
Atari ST Nostalgia - GFA Basic Part 8a: Correcting my explanation of the RANDOM command
Atari ST Nostalgia - GFA BASIC Part 9: Basic drawing commands
Basic Math (Math or Fun With Numbers): Atari Archive Episode 8
Atari ST Nostalgia - GFA BASIC Part 11: Drawing filled circles using clever random numbers
Atari ST Nostalgia - GFA BASIC Part 10: Fill the screen or objects
Atari ST Nostalgia - GFA BASIC Part 7: GEM dialog boxes
GFA Basic part 35b: Using BITBLT for our sprite animation
Atari ST Nostalgia - GFA Basic Part 23a: Drawing with fancy trigonometry calculations
GFA Basic part 35c: Screen transitions and BITBLT performance
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Atari ST Nostalgia - GFA BASIC Part 8: Using random numbers

Atari ST Nostalgia - GFA BASIC Part 8: Using random numbers

Read more details and related context about Atari ST Nostalgia - GFA BASIC Part 8: Using random numbers.

Atari ST Nostalgia - GFA Basic Part 8a: Correcting my explanation of the RANDOM command

Atari ST Nostalgia - GFA Basic Part 8a: Correcting my explanation of the RANDOM command

Read more details and related context about Atari ST Nostalgia - GFA Basic Part 8a: Correcting my explanation of the RANDOM command.

Atari ST Nostalgia - GFA BASIC Part 9: Basic drawing commands

Atari ST Nostalgia - GFA BASIC Part 9: Basic drawing commands

Read more details and related context about Atari ST Nostalgia - GFA BASIC Part 9: Basic drawing commands.

Basic Math (Math or Fun With Numbers): Atari Archive Episode 8

Basic Math (Math or Fun With Numbers): Atari Archive Episode 8

Read more details and related context about Basic Math (Math or Fun With Numbers): Atari Archive Episode 8.

Atari ST Nostalgia - GFA BASIC Part 11: Drawing filled circles using clever random numbers

Atari ST Nostalgia - GFA BASIC Part 11: Drawing filled circles using clever random numbers

Read more details and related context about Atari ST Nostalgia - GFA BASIC Part 11: Drawing filled circles using clever random numbers.

Atari ST Nostalgia - GFA BASIC Part 10: Fill the screen or objects

Atari ST Nostalgia - GFA BASIC Part 10: Fill the screen or objects

Read more details and related context about Atari ST Nostalgia - GFA BASIC Part 10: Fill the screen or objects.

Atari ST Nostalgia - GFA BASIC Part 7: GEM dialog boxes

Atari ST Nostalgia - GFA BASIC Part 7: GEM dialog boxes

Read more details and related context about Atari ST Nostalgia - GFA BASIC Part 7: GEM dialog boxes.

GFA Basic part 35b: Using BITBLT for our sprite animation

GFA Basic part 35b: Using BITBLT for our sprite animation

Read more details and related context about GFA Basic part 35b: Using BITBLT for our sprite animation.

Atari ST Nostalgia - GFA Basic Part 23a: Drawing with fancy trigonometry calculations

Atari ST Nostalgia - GFA Basic Part 23a: Drawing with fancy trigonometry calculations

This is a video in my second series covering my look back at

GFA Basic part 35c: Screen transitions and BITBLT performance

GFA Basic part 35c: Screen transitions and BITBLT performance

Read more details and related context about GFA Basic part 35c: Screen transitions and BITBLT performance.