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Image Gallery

GFA Basic part 35b: Using BITBLT for our sprite animation
GFA Basic part 35c: Screen transitions and BITBLT performance
GFA Basic part 35a: Getting to know BITBLT
GFA Basic part 36b: Using pre-shifted sprites in our sprite routine
GFA Basic part 33: Clipping our graphics with RC_INTERSECT
GFA Basic part 36a: The theory behind pre-shifted sprites
GFA Part 32: Optimizing our animation with RC COPY
Atari ST Nostalgia - GFA BASIC Part 11: Drawing filled circles using clever random numbers
GFA-Basic + Assembler (revised)
Atari ST Nostalgia - GFA BASIC Part 5: Mark and structure your code
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Read Main Breakdown
GFA Basic part 35b: Using BITBLT for our sprite animation

GFA Basic part 35b: Using BITBLT for our sprite animation

Read more details and related context about GFA Basic part 35b: Using BITBLT for our sprite animation.

GFA Basic part 35c: Screen transitions and BITBLT performance

GFA Basic part 35c: Screen transitions and BITBLT performance

Read more details and related context about GFA Basic part 35c: Screen transitions and BITBLT performance.

GFA Basic part 35a: Getting to know BITBLT

GFA Basic part 35a: Getting to know BITBLT

Read more details and related context about GFA Basic part 35a: Getting to know BITBLT.

GFA Basic part 36b: Using pre-shifted sprites in our sprite routine

GFA Basic part 36b: Using pre-shifted sprites in our sprite routine

Read more details and related context about GFA Basic part 36b: Using pre-shifted sprites in our sprite routine.

GFA Basic part 33: Clipping our graphics with RC_INTERSECT

GFA Basic part 33: Clipping our graphics with RC_INTERSECT

Read more details and related context about GFA Basic part 33: Clipping our graphics with RC_INTERSECT.

GFA Basic part 36a: The theory behind pre-shifted sprites

GFA Basic part 36a: The theory behind pre-shifted sprites

Read more details and related context about GFA Basic part 36a: The theory behind pre-shifted sprites.

GFA Part 32: Optimizing our animation with RC COPY

GFA Part 32: Optimizing our animation with RC COPY

Read more details and related context about GFA Part 32: Optimizing our animation with RC COPY.

Atari ST Nostalgia - GFA BASIC Part 11: Drawing filled circles using clever random numbers

Atari ST Nostalgia - GFA BASIC Part 11: Drawing filled circles using clever random numbers

Read more details and related context about Atari ST Nostalgia - GFA BASIC Part 11: Drawing filled circles using clever random numbers.

GFA-Basic + Assembler (revised)

GFA-Basic + Assembler (revised)

Read more details and related context about GFA-Basic + Assembler (revised).

Atari ST Nostalgia - GFA BASIC Part 5: Mark and structure your code

Atari ST Nostalgia - GFA BASIC Part 5: Mark and structure your code

Read more details and related context about Atari ST Nostalgia - GFA BASIC Part 5: Mark and structure your code.