Related Context Brief: This is the result of the implemented normal-mapping shader in my test-scene (MirrorsEdge style) I used this shader but slightly ... Two significant features added to the deferred renederer- shadows (variance and directional light shadow mapping) as well as ...

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This is the result of the implemented normal-mapping shader in my test-scene (MirrorsEdge style) I used this shader but slightly ... Still needs a lot of optimization (13 mb of texture data) but its getting somewhere.

Topic Topic Background

I used the Riemers Tutorial as a basis but changed a few things to improve the rendering of my ... Two significant features added to the deferred renederer- shadows (variance and directional light shadow mapping) as well as ... Testing pre-rendered high definition shadow maps to allow soft shadowing and self shadowing.

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  • Still needs a lot of optimization (13 mb of texture data) but its getting somewhere.
  • This is the result of the implemented normal-mapping shader in my test-scene (MirrorsEdge style) I used this shader but slightly ...
  • Two significant features added to the deferred renederer- shadows (variance and directional light shadow mapping) as well as ...
  • Testing pre-rendered high definition shadow maps to allow soft shadowing and self shadowing.
  • I used the Riemers Tutorial as a basis but changed a few things to improve the rendering of my ...

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Topic Visual Overview

XnaShadowTest
XNA Shadow Test
XNAShadowTestc
[XNA] Meteor Engine - shadow mapping & anti-aliasing
XNA Test 10 - prerenderd shadow mapping
XNA - Test Simple Shadow Map
XNA Test 9 - prerenderd shadow mapping
XNA Point light shadows
XNA NormalMapping (1)
XNA Spot light shadows
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View Complete Notes
XnaShadowTest

XnaShadowTest

Read more details and related context about XnaShadowTest.

XNA Shadow Test

XNA Shadow Test

XNA Shadow Implementation. I used the Riemers Tutorial as a basis but changed a few things to improve the rendering of my ...

XNAShadowTestc

XNAShadowTestc

Read more details and related context about XNAShadowTestc.

[XNA] Meteor Engine - shadow mapping & anti-aliasing

[XNA] Meteor Engine - shadow mapping & anti-aliasing

Two significant features added to the deferred renederer- shadows (variance and directional light shadow mapping) as well as ...

XNA Test 10 - prerenderd shadow mapping

XNA Test 10 - prerenderd shadow mapping

Shadow maps put to a practical use in XNA. Still needs a lot of optimization (13 mb of texture data) but its getting somewhere.

XNA - Test Simple Shadow Map

XNA - Test Simple Shadow Map

Testing single shadow map implemented with HLSL on a XNA application. This is the example explained at Riemers Tutorials ...

XNA Test 9 - prerenderd shadow mapping

XNA Test 9 - prerenderd shadow mapping

Testing pre-rendered high definition shadow maps to allow soft shadowing and self shadowing.

XNA Point light shadows

XNA Point light shadows

Read more details and related context about XNA Point light shadows.

XNA NormalMapping (1)

XNA NormalMapping (1)

This is the result of the implemented normal-mapping shader in my test-scene (MirrorsEdge style) I used this shader but slightly ...

XNA Spot light shadows

XNA Spot light shadows

Read more details and related context about XNA Spot light shadows.