Quick Reference: I show a more complicated way to do rectangle collision detection as well as a way to better draw a bunch of images of the screen. I use a source rectangle to decide how much of the texture is visible, ...

Xna Tutorial 12 Switches - General Reference Guide

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General Reference Guide

I use a source rectangle to decide how much of the texture is visible, ... Showing you how to loop an image around constantly, can be done with any amount of images.

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I show a more complicated way to do rectangle collision detection as well as a way to better draw a bunch of images of the screen. An explanation of how per pixel collision detection works and q uick walkthrough the collision detection code. Show you how to make the program register you pressing the button just once rather than updating the action constantly.

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  • I show a more complicated way to do rectangle collision detection as well as a way to better draw a bunch of images of the screen.
  • I use a source rectangle to decide how much of the texture is visible, ...
  • Showing you how to loop an image around constantly, can be done with any amount of images.
  • An explanation of how per pixel collision detection works and q uick walkthrough the collision detection code.
  • Show you how to make the program register you pressing the button just once rather than updating the action constantly.

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Supporting Visual Context

XNA Tutorial 12 - Switches
XNA Tutorial 24 - RectangleHelper and List
XNA Tutorial 21 - Sprite "Look at" Mouse
XNA Tutorial 19 - Fade Video/Image
XNA Tutorial 9 - Scrolling Background
XNA Tutorial - 12 Pixel Perfect Based Collision Detection
XNA Tutorial 37 - Advanced Health Bar
XNA Tutorial 2 - Move Image
XNA Tutorial 15 - Keyboard input
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Read More References
XNA Tutorial 12 - Switches

XNA Tutorial 12 - Switches

Read more details and related context about XNA Tutorial 12 - Switches.

XNA Tutorial 24 - RectangleHelper and List

XNA Tutorial 24 - RectangleHelper and List

I show a more complicated way to do rectangle collision detection as well as a way to better draw a bunch of images of the screen.

XNA Tutorial 21 - Sprite "Look at" Mouse

XNA Tutorial 21 - Sprite "Look at" Mouse

The easiest way I could find to get a sprite to look at your mouse.

XNA Tutorial 19 - Fade Video/Image

XNA Tutorial 19 - Fade Video/Image

This video will show how changing the alpha colour of an image and

XNA Tutorial 9 - Scrolling Background

XNA Tutorial 9 - Scrolling Background

Showing you how to loop an image around constantly, can be done with any amount of images.

XNA Tutorial - 12 Pixel Perfect Based Collision Detection

XNA Tutorial - 12 Pixel Perfect Based Collision Detection

An explanation of how per pixel collision detection works and q uick walkthrough the collision detection code.

XNA Tutorial 37 - Advanced Health Bar

XNA Tutorial 37 - Advanced Health Bar

Using different parameters in the draw method can be useful. I use a source rectangle to decide how much of the texture is visible, ...

XNA Tutorial 2 - Move Image

XNA Tutorial 2 - Move Image

Move an image with Keyboard Buttons If anybody has any requests, ask!

XNA Tutorial 15 - Keyboard input

XNA Tutorial 15 - Keyboard input

Show you how to make the program register you pressing the button just once rather than updating the action constantly.