Quick Reference: I show a more complicated way to do rectangle collision detection as well as a way to better draw a bunch of images of the screen. I use a source rectangle to decide how much of the texture is visible, ...
Xna Tutorial 12 Switches - General Reference Guide
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General Reference Guide
I use a source rectangle to decide how much of the texture is visible, ... Showing you how to loop an image around constantly, can be done with any amount of images.
Resource Common Checks
I show a more complicated way to do rectangle collision detection as well as a way to better draw a bunch of images of the screen. An explanation of how per pixel collision detection works and q uick walkthrough the collision detection code. Show you how to make the program register you pressing the button just once rather than updating the action constantly.
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Key points worth scanning
- I show a more complicated way to do rectangle collision detection as well as a way to better draw a bunch of images of the screen.
- I use a source rectangle to decide how much of the texture is visible, ...
- Showing you how to loop an image around constantly, can be done with any amount of images.
- An explanation of how per pixel collision detection works and q uick walkthrough the collision detection code.
- Show you how to make the program register you pressing the button just once rather than updating the action constantly.
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