Page Summary: This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.). Object is dynamically mapped to the character's animated hand, until it is time to leave, at which ...

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Object is dynamically mapped to the character's animated hand, until it is time to leave, at which ... Quick video from our development environment showing the SunBurn Game Engine's new physics and new This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.).

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This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.).

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  • This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.).
  • Object is dynamically mapped to the character's animated hand, until it is time to leave, at which ...
  • Quick video from our development environment showing the SunBurn Game Engine's new physics and new

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Helpful Image Notes

XNA Terrain Collision
XNA Camera-Terrain Collision Detection
XNA - Animated FBX Model on Terrain. Jumping and Projectiles Test with collisions.
XNA - Advanced Projectiles with Collisions
SunBurn Game Engine for XNA: New terrain collisions and physics
Crash Demo XNA
XNA Collision QuadTree
XNA Collision Sliding
Collisions with Map Importer in XNA
XNA Collision Test
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XNA Terrain Collision

XNA Terrain Collision

Read more details and related context about XNA Terrain Collision.

XNA Camera-Terrain Collision Detection

XNA Camera-Terrain Collision Detection

Read more details and related context about XNA Camera-Terrain Collision Detection.

XNA - Animated FBX Model on Terrain. Jumping and Projectiles Test with collisions.

XNA - Animated FBX Model on Terrain. Jumping and Projectiles Test with collisions.

Read more details and related context about XNA - Animated FBX Model on Terrain. Jumping and Projectiles Test with collisions..

XNA - Advanced Projectiles with Collisions

XNA - Advanced Projectiles with Collisions

Advanced Projectiles: Throwing. Object is dynamically mapped to the character's animated hand, until it is time to leave, at which ...

SunBurn Game Engine for XNA: New terrain collisions and physics

SunBurn Game Engine for XNA: New terrain collisions and physics

Quick video from our development environment showing the SunBurn Game Engine's new physics and new

Crash Demo XNA

Crash Demo XNA

Read more details and related context about Crash Demo XNA.

XNA Collision QuadTree

XNA Collision QuadTree

Read more details and related context about XNA Collision QuadTree.

XNA Collision Sliding

XNA Collision Sliding

Read more details and related context about XNA Collision Sliding.

Collisions with Map Importer in XNA

Collisions with Map Importer in XNA

This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.).

XNA Collision Test

XNA Collision Test

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