Page Summary: This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.). Object is dynamically mapped to the character's animated hand, until it is time to leave, at which ...
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Object is dynamically mapped to the character's animated hand, until it is time to leave, at which ... Quick video from our development environment showing the SunBurn Game Engine's new physics and new This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.).
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This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.).
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- This is a test using axis-aligned bounding boxes with a .Map importer for brush-based geometry (Quake, Half-Life, etc.).
- Object is dynamically mapped to the character's animated hand, until it is time to leave, at which ...
- Quick video from our development environment showing the SunBurn Game Engine's new physics and new
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